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2025-06-06Add additional Bazaar display list definitions (#2494)mracsys
* add unreferenced display lists to shop1 room 0 xml * match naming scheme * add missed display lists for shop1 room 0
2025-06-06Remove OutName from xmls (both on File and Texture) (#2596)Dragorn421
2025-05-18New assets system (#2481)Dragorn421
* wip: New assets system tm Builds gc-eu-mq-dbg OK from clean after 1) make setup 2) python3 -m tools.assets.extract -j 3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c 4) make various symbols in extracted data like sTex static * use variables from config.yml for gMtxClear and sShadowTex addresses * Write source with static for overlays using `HACK_IS_STATIC_ON` hack * gc-eu-mq-dbg OK from clean with `make setup && make` * implement more skeleton-related types, cleanups, fixups * fix extracted data to no longer produce compilation warnings * implement more of RoomShapeImage types * yeet XmlPath from ExternalFile usage * Implement PlayerAnimationDataResource (link_animetion data) * fix csdis CS_TIME extra arg * dmadata file names no longer hardcoded for gc-eu-mq-dbg * ntsc-1.0 OK * xml fixes * slightly improve standard output * rm extract_assets.py * generate and use Limb enums (TODO: check Skin skels and implement for Curve skels) * handle dependencies between xmls * introduce RawPointers xml attribute to ignore specific pointers and keep them raw * add tools/extract_assets.sh * fixups * only extract if xmls changed or if -f (force) is used * fixups, gc-eu OK * all versions OK * check attributes of xml resources elements * Implement legacy skelanime resources * fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin * implement JFIFResource * fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg * Makefile: Add rules to build .png, .bin and .jpg in assets/ too * start writing actual docs * extract sTransCircleDL and sTransWipeDL * misc cleanup/fixes, pygfxd 1.0.3 * refactor CDataExt.set_write callback args to use a dataclass * Move {} to in-source * misc * more progress on spec * fix missing braces in n64dd_error_textures.c * finish xml spec doc * assets xmls fixes * some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists * handle hackmode_syotes_room, fix compile * C build_from_png * rm tools/assets/bin2c * rm ZAPD * format * remove rule to generate dmadata_table.py * CC0 license (and some import cleanup) * dont try to build zapd (rmd) * simplify palettes with single user (ci images with a non-shared palette) * add docs on how images are handled * bss * allow -j N * fix n64texconv python bindings memory management * move -j at the end of calling extraction script * with -j, update last_extracts.json as each job completes rather than only if all complete * make interrupting less jank by making child processes ignore sigint * use enum names in `SCENE_CMD_SKYBOX_SETTINGS` * `multiprocessing.get_context("fork")` * import rich, except ImportError s * fix optional rich usage * .bss * .bss * .bss * assets extraction: -j -> -j$(N_THREADS) * .bss * change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME * 0XHEX -> 0xHEX * fix bss * Proper includes for assets mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better * rm z64.h * rm z64.h take two * bss * Make .u64 suffix for pngs optional * fixup: rm .u64 suffix from n64dd image paths * Remove elemtype suffixes from .bin and .jpg files * Update images.md * some build_from_png cleanup, more error handling, comments * Handle skybox textures Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures * fixup for older python * improve collision output some * fully use SURFACETYPE[01] macros in writing extracted surface types * use WATERBOX_PROPERTIES in extracted waterboxes * some SceneCommandsResource cleanup * format EnvLightSettingsList output
2025-02-14Identify some unaccounted and blob asset data (#1953)cadmic
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
2025-02-07Assets fixups (#2454)Dragorn421
* Assets fixups * gDCRoom0TLUT, also object_mo.xml and ddan.xml * gMegami3TLUT -> Tex * yeet gDCRoom0TLUT (crashes ZAPD for an unknown reason)
2024-12-16fix tiny mistake (#2368)Yanis
2024-12-15Name cutscenes of remaining actors (#2366)Yanis
* name cs from remaining actors * small change for consistency * review
2024-12-15Name cutscenes from Temple of Time (#2363)Yanis
* name temple of time cutscenes * review
2024-12-15Name cutscenes from Death Mountain Trail (#2357)Yanis
* name dmt cutscenes * review
2024-12-14Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)Yanis
* name cs from graveyard, meadow and lake hylia * `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
2024-12-13name cs from chamber of sages, link's house, courtyard and shooting gallery ↵Yanis
(#2362)
2024-12-13Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ↵Yanis
(#2361) * name cs from dungeons * review
2024-12-13Naming cutscenes from Lon-Lon Ranch (#2359)Yanis
* name cs from ranch * fixed llr credits cs dest part 5 and 6 being inverted * format
2024-12-13Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert ↵Yanis
Colossus) (#2355) * name cs from domain, fountain, lost woods and colossus * review
2024-12-13Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron ↵Yanis
City) (#2356) * name cs from gerudo fortress, dmc and goron city * format and updated comment about the darunia dancing cutscene * review 2
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
* named kokiri forest cutscenes (and related parts) * added missing pal n64 names (and changes in code) * removed unneeded comments * add kokiri forest duplicates from spirit temple * review 1 * review 2 (+ build fix)
2024-12-07Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321)Yanis
* give names for hyrule field and kakariko cutscenes * review
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ↵mracsys
other scenes (#2310) * rename time-specific scene file textures * linter fixes
2024-10-09[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)cadmic
* [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 * Fix merge with pal-1.0/1.1
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
* [PAL N64] Set up build system and extract assets * TOOD -> TODO * Apparently this is what the formatter wants
2024-06-26Extract NTSC assets for gc-us (#1973)cadmic
* Extract NTSC assets for gc-us * Extract kanji https://github.com/zeldaret/mm/pull/1536 Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-24 Set up multiversion assets with ZAPD and match gc-eu (#1967)cadmic
* Add ZAPD hack to deal with extracted/VERSION/ in include paths * Extract assets to extracted/VERSION * Add ZAPD flags to override virtual address / start offset / end offset * Configure offsets for code and overlay assets * Reorganize ZAPD configs * Match gc-eu-mq * Match gc-eu * Remove old asset dirs during distclean * Revert "Remove old asset dirs during distclean" This reverts commit fc8027a75f82289eee7b1822b82663b70789d63f. * make zapd addresses globals int64_t so they can store uint32_t addresses and -1 * slight cleanup extract_assets.py * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0285e11f0" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0285e11f0" git-subrepo: version: "0.4.6" origin: "git@github.com:ingydotnet/git-subrepo.git" commit: "110b9eb" --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-04-18Fix miscategorized scenes (#1946)cadmic
* Fix miscategorized scenes * Sort includes
2024-03-23Extract unused scene headers (#1930)cadmic
* Extract unused scene headers * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "1300a4f36" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "1300a4f36" git-subrepo: version: "0.4.6" origin: "git@github.com:ingydotnet/git-subrepo.git" commit: "110b9eb" * Add more unused arguments to CS_LIGHT_SETTING
2022-08-28Fixup asset XMLs (#1363)Dragorn421
* Some TlutOffset stuff * make unknown-format texture I8 * Fix object_ani TLUT stuff * Add some missing `TlutOffset` * object_owl eyes TLUTs * fix dims and TlutOffset on unused mido textures * Add missing `TlutOffset`
2022-08-23Minor Misc Cleanup (#1360)engineer124
* misc cleanup * missed one * EffectSsDust_UpdateFire * revert change, needs more testing
2022-03-19Document more PathwayLists for scenes (#1181)Dragorn421
* Document more PathwayLists for scenes * `Pathway` -> `PathList` * Fix `NumPaths` in `ganon_final` scene (6 -> 4) Co-authored-by: Hayden Kowalchuk <819028+mrneo240@users.noreply.github.com>
2022-03-19Update market_alley_n.xml (#1173)MegaMech
2022-02-20Fix misc 7 (#1149)Dragorn421
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
2022-01-23Whitespace (#1112)playerskel
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
2021-12-01Cleanup asset xmls (#1044)Dragorn421
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
* Cleanup `UNK_TYPE`, `UNK_PTR` usage * Add some missing empty lines after declarations * Remove some legacy comments from non-matching times * Fix some grammar (mostly "it's"/"its") * Use proper names for two symbols after ZAPD bugfix * Cleanup `place_title_cards.xml` * Use `NULL` to check against `D_8012D260` pointer * Parentheses around some macro arguments * wip proofread headers up to z64animation.h
2021-11-08Scene cleanups (#1002)louist103
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
2021-09-28Cleanup symbols from undefined_syms.txt (3rd round) (#938)Dragorn421
* Cleanup symbols from undefined_syms.txt (3rd round) * Add comments in xmls near symbols that cause ZAPD issues * Group `D_01000000` symbol definitions
2021-08-31Cleanup symbols from undefined_syms.txt (2nd round) (#934)Dragorn421
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-07-27ZAPD update: Gotta go fast! (#877)Anghelo Carvajal
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
2021-07-06Fix all xmls to explicitly use offsets (#859)louist103
* Forest and shadow temple * fire temple * Water temple * Spirit temple * Deku tree * jabu jabu * DC * Inside Ganons castle * GTG * Castle courtyard * great fairy's fountain * chamber of sages * shooting gallery * Temple of time * market * back alley * kokir shop * goron shop * zora shop * House of skulltula * bazarr * potion shop * gravekeepers hut * lakeside lab * hyrule field * kak * graveyard * zoras river * kokiri forest * lake hylia * zoras domain * zoras fountain * gerudo valley * lost woods * the rest of them * cleanup * final cleanup * PR fixes (Zel) * Fra -> FRA and cleanup map_name_static * map_name_static * DONE * SHould be it * Done done done done * vector * remove another pr * ?
2021-06-29Decompile some more objects (#848)louist103
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
2021-05-30ZAPD update: libpng, zroom improvements and others (#811)Anghelo Carvajal
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "769f5702a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "769f5702a" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Add `libpng` to readme * Remove `-ifp` since it doesn't exists anymore in ZAPD * Remove extra print I added * Add UNK_09 macro and other minor fixes * Simplify PNG rules * simplify gitignore * Update README.md Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update dockerfile * basic instructions for cygwin and mac * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "86160be69" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "86160be69" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change nanoseconds to seconds in extract_assets.py Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-05-14Add UNK_09 macro and other minor fixes (#813)Anghelo Carvajal
(cherry picked from commit d3a6d4d2e1794f3b12f22d7808d65f24ef4c220a)
2021-04-30Change Hints in scene's XMLs (#800)Anghelo Carvajal
* Remove blobhint * Add segments and offsets, and remove most hints * Change PathHint to Path * Add missing final new lines in scenes xmls
2021-04-14ovl_En_Xc and object_xc OK (#746)Lucas Shaw
* Started * did some more * did a few more * update * Fixed corrupted git repo * did some more * Did a few more functions * taking a break * fix undefined * matched the stupid hard function * a few more * did some more, done for tonight * commit in case i mess up * 3 non matching * . * remove tools/ZAP2 from origin master * idk * i cant figure this out * object_xc OK * compiles now * the evil function is now ok * z_en_xc OK * some documentation * more documentation i guess * more documentation * more z_en_xc docs * z_en_xc updates * Final pass, its been nearly a year * Remove unnecessary comment * forgot to remove unused asm * Merge * Made suggested changes and fixed warnings in z_en_xc * Remove symbols from undefined_syms.txt * Add some missing animmode to en_Xc * review * review * fix tot cutscene * comment Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-14object_horse and object_hni (#772)Anghelo Carvajal
* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * remove the other horses from this branch Signed-off-by: angie <angheloalf95@gmail.com> * Rename Epona animations Signed-off-by: angie <angheloalf95@gmail.com> * rename animations of ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * add textures in hni Signed-off-by: angie <angheloalf95@gmail.com> * Give proper animation names Signed-off-by: angie <angheloalf95@gmail.com> * Update symbols Signed-off-by: angie <angheloalf95@gmail.com> * cutscenes Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Add most of epona's textures and some limbs Signed-off-by: angie <angheloalf95@gmail.com> * add a bunch of textures and limbs of hni Signed-off-by: Angie <angheloalf95@gmail.com> * typo Signed-off-by: Angie <angheloalf95@gmail.com> * trailling comma memes Signed-off-by: Angie <angheloalf95@gmail.com> * all textures from hni Signed-off-by: angie <angheloalf95@gmail.com> * The remaining epona's textures Signed-off-by: Angie <angheloalf95@gmail.com> * Use proper names for bridge cutscene Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-03-27object_du OK (#693)Anghelo Carvajal
* .gitkeep and xml Signed-off-by: angie <angheloalf95@gmail.com> * comment out most of the xml Signed-off-by: angie <angheloalf95@gmail.com> * add all animations Signed-off-by: angie <angheloalf95@gmail.com> * textures Signed-off-by: angie <angheloalf95@gmail.com> * more textures Signed-off-by: angie <angheloalf95@gmail.com> * another texture Signed-off-by: angie <angheloalf95@gmail.com> * eye and mouth textures Signed-off-by: Anghelo <angheloalf95@gmail.com> * add to spec and comment out a problematic skeleton Signed-off-by: Anghelo <angheloalf95@gmail.com> * replace almost all d_ references Signed-off-by: Anghelo <angheloalf95@gmail.com> * add missing include Signed-off-by: Anghelo <angheloalf95@gmail.com> * fix problems with overlapping data Signed-off-by: angie <angheloalf95@gmail.com> * replace references to Darunia's skeleton Signed-off-by: Angie <angheloalf95@gmail.com> * rename cutscenes in en_du Signed-off-by: Angie <angheloalf95@gmail.com> * last renaming Signed-off-by: Angie <angheloalf95@gmail.com> * ups, forgot to delete some pointers from undefined_syms.txt Signed-off-by: Angie <angheloalf95@gmail.com> * Rename the animations Signed-off-by: angie <angheloalf95@gmail.com> * run format Signed-off-by: angie <angheloalf95@gmail.com> * gDaruniaSageFormationAnim Signed-off-by: angie <angheloalf95@gmail.com> * update actor symbols from object Signed-off-by: angie <angheloalf95@gmail.com> * rename eyes Signed-off-by: angie <angheloalf95@gmail.com> * rename a mouth texture Signed-off-by: angie <angheloalf95@gmail.com> * run format.sh Signed-off-by: angie <angheloalf95@gmail.com> * typo Signed-off-by: angie <angheloalf95@gmail.com> * delete gitkeep Signed-off-by: angie <angheloalf95@gmail.com> * link of the pr Signed-off-by: Angie <angheloalf95@gmail.com> * update the cs name to the correct one Signed-off-by: angie <angheloalf95@gmail.com> * tlut Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * add object name to outname in palettes Signed-off-by: angie <angheloalf95@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-02-12En_Zl4 (#590)petrie911
* significant progress * cutscene data * match * docs * dist from link * compiler warnings * cutscene and such * object decomp * stuff * cleanup * name some things * stuff * cutscenes fixed * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "44f5d7cb9" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "44f5d7cb9" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * reorder * unused content * documented cutscene dlists * enviewer update * Update src/overlays/actors/ovl_En_Zl4/z_en_zl4.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Zl4/z_en_zl4.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * formatter Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-02-01Demo_Kekkai, its object, and its cutscenes (#627)petrie911
* first pass * scene * object * name * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "44f5d7cb9" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "44f5d7cb9" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * now with cutscenes * one last name * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * ZAPD works * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "2e1174063" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "2e1174063" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * now with vtx arrays * revert zap changes * review Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>