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Decompilation of The Legend of Zelda: Ocarina of Time
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dungeons
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Author
2025-06-06
Remove OutName from xmls (both on File and Texture) (#2596)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-02-07
Assets fixups (#2454)
Dragorn421
2024-12-15
Name cutscenes of remaining actors (#2366)
Yanis
2024-12-13
Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ...
Yanis
2024-12-12
Name Kokiri Forest cutscenes (and related ones) (#2338)
Yanis
2024-11-30
Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...
mracsys
2024-10-09
[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)
cadmic
2024-09-26
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
cadmic
2024-06-24
Set up multiversion assets with ZAPD and match gc-eu (#1967)
cadmic
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-03-23
Extract unused scene headers (#1930)
cadmic
2022-08-28
Fixup asset XMLs (#1363)
Dragorn421
2022-03-19
Document more PathwayLists for scenes (#1181)
Dragorn421
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2022-01-23
Whitespace (#1112)
playerskel
2021-12-01
Cleanup asset xmls (#1044)
Dragorn421
2021-11-08
Scene cleanups (#1002)
louist103
2021-07-27
ZAPD update: Gotta go fast! (#877)
Anghelo Carvajal
2021-07-06
Fix all xmls to explicitly use offsets (#859)
louist103
2021-06-29
Decompile some more objects (#848)
louist103
2021-05-14
Add UNK_09 macro and other minor fixes (#813)
Anghelo Carvajal
2021-04-30
Change Hints in scene's XMLs (#800)
Anghelo Carvajal
2021-02-01
Demo_Kekkai, its object, and its cutscenes (#627)
petrie911
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami