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Decompilation of The Legend of Zelda: Ocarina of Time
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Age
Commit message (
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Author
2025-06-06
Remove OutName from xmls (both on File and Texture) (#2596)
Dragorn421
2025-02-14
Identify some unaccounted and blob asset data (#1953)
cadmic
2024-12-16
fix tiny mistake (#2368)
Yanis
2024-12-15
Name cutscenes from Temple of Time (#2363)
Yanis
2024-12-13
name cs from chamber of sages, link's house, courtyard and shooting gallery (...
Yanis
2024-09-26
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
cadmic
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-03-23
Extract unused scene headers (#1930)
cadmic
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-03-19
Document more PathwayLists for scenes (#1181)
Dragorn421
2021-12-01
Cleanup asset xmls (#1044)
Dragorn421
2021-11-08
Scene cleanups (#1002)
louist103
2021-07-06
Fix all xmls to explicitly use offsets (#859)
louist103
2021-06-29
Decompile some more objects (#848)
louist103
2021-04-30
Change Hints in scene's XMLs (#800)
Anghelo Carvajal
2021-04-14
ovl_En_Xc and object_xc OK (#746)
Lucas Shaw
2021-02-12
En_Zl4 (#590)
petrie911
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami