summaryrefslogtreecommitdiff
path: root/assets/xml/scenes/overworld
AgeCommit message (Expand)Author
2025-06-06Remove OutName from xmls (both on File and Texture) (#2596)Dragorn421
2025-02-14Identify some unaccounted and blob asset data (#1953)cadmic
2024-12-15Name cutscenes from Death Mountain Trail (#2357)Yanis
2024-12-14Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)Yanis
2024-12-13Naming cutscenes from Lon-Lon Ranch (#2359)Yanis
2024-12-13Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert ...Yanis
2024-12-13Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit...Yanis
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
2024-12-07Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321)Yanis
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...mracsys
2024-10-09[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)cadmic
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
2024-06-26Extract NTSC assets for gc-us (#1973)cadmic
2024-04-18Fix miscategorized scenes (#1946)cadmic
2024-03-23Extract unused scene headers (#1930)cadmic
2022-03-19Document more PathwayLists for scenes (#1181)Dragorn421
2022-01-23Whitespace (#1112)playerskel
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-11-08Scene cleanups (#1002)louist103
2021-09-28Cleanup symbols from undefined_syms.txt (3rd round) (#938)Dragorn421
2021-08-31Cleanup symbols from undefined_syms.txt (2nd round) (#934)Dragorn421
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
2021-07-06Fix all xmls to explicitly use offsets (#859)louist103
2021-06-29Decompile some more objects (#848)louist103
2021-05-14Add UNK_09 macro and other minor fixes (#813)Anghelo Carvajal
2021-04-30Change Hints in scene's XMLs (#800)Anghelo Carvajal
2021-04-14ovl_En_Xc and object_xc OK (#746)Lucas Shaw
2021-04-14object_horse and object_hni (#772)Anghelo Carvajal
2021-03-27object_du OK (#693)Anghelo Carvajal
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami