| Age | Commit message (Collapse) | Author |
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* Forest and shadow temple
* fire temple
* Water temple
* Spirit temple
* Deku tree
* jabu jabu
* DC
* Inside Ganons castle
* GTG
* Castle courtyard
* great fairy's fountain
* chamber of sages
* shooting gallery
* Temple of time
* market
* back alley
* kokir shop
* goron shop
* zora shop
* House of skulltula
* bazarr
* potion shop
* gravekeepers hut
* lakeside lab
* hyrule field
* kak
* graveyard
* zoras river
* kokiri forest
* lake hylia
* zoras domain
* zoras fountain
* gerudo valley
* lost woods
* the rest of them
* cleanup
* final cleanup
* PR fixes (Zel)
* Fra -> FRA and cleanup map_name_static
* map_name_static
* DONE
* SHould be it
* Done done done done
* vector
* remove another pr
* ?
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "769f5702a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "769f5702a"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Add `libpng` to readme
* Remove `-ifp` since it doesn't exists anymore in ZAPD
* Remove extra print I added
* Add UNK_09 macro and other minor fixes
* Simplify PNG rules
* simplify gitignore
* Update README.md
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update dockerfile
* basic instructions for cygwin and mac
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "86160be69"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "86160be69"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Change nanoseconds to seconds in extract_assets.py
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Remove blobhint
* Add segments and offsets, and remove most hints
* Change PathHint to Path
* Add missing final new lines in scenes xmls
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* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Fixed newline issue with ZAPD
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Fixed merge issues.
* Fixed makefile merge error
* Fixed additional merge error
* Fixed several more merge issues
* Commented out gameplay_keep and sk2 extraction, since currently unused.
* Reenabled gameplay_keep extraction since it's used in the spec
* Fixed build error
* Removed test struct
* Fixed makefile error that would happen on fresh builds
* Fixed merge issue
* Removed relative paths
* Multithreading on extraction, spec uses numbers, few changes to XMLs
* Removed redundant code from the extract_assets script
* object_sk2 and object_spot09_obj OK
* object_spot11_obj OK
* object_spot17_obj OK
* Test: One of the gameplay_keep dlists given a proper symbol
* Updated asset symbol names based on new naming scheme
* XMLs use "Offset" instead of "Address" now
* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file
* Updated to use latest build of ZAPD
* Updated ZAPD again
* Updated ZAP to remove assimp dependency
* Jenkins Test: Added .gitkeep file
* Updated ZAP once more
* Updated png file name to comply with new naming scheme.
* Fixed bad include
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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