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AgeCommit message (Expand)Author
2026-05-03Fixups around textboxSegment (#2743)Dragorn421
2025-06-25Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)Dragorn421
2025-06-08Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)Dragorn421
2025-06-06Remove OutName from xmls (both on File and Texture) (#2596)Dragorn421
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-05-31Commit `icon_item_24_static`, `icon_item_{fra,ger,jpn,nes}_static`, `item_nam...Dragorn421
2025-02-12Assets fixups 2 (#2461)Dragorn421
2025-02-04Finish matching ique-cn (#2451)Tharo
2024-12-25iQue text extraction (#2383)Tharo
2024-12-21Set up build system for ique-cn (#2382)cadmic
2024-10-09[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)cadmic
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
2024-09-16[PAL N64] Rename file select assets (#2197)cadmic
2024-09-07Pause doc: World map points (#2141)Dragorn421
2024-09-04Pause docs: `WorldMapArea` enum and related data (#2130)Dragorn421
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-08-08Match NTSC z_kaleido_scope.c (#1988)cadmic
2024-07-17Match NTSC z_parameter.c and z_construct.c (#1987)cadmic
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
2024-06-26Extract NTSC assets for gc-us (#1973)cadmic
2023-08-13hyrulefield_point_name_eng → hyrule_field_point_name_eng (#1521)Robin Allen
2022-12-12Some cleanup/doc on the item icons (#1263)Dragorn421
2022-11-13Fix misc 18 (#1423)Dragorn421
2022-08-30Fix misc 16 (#1371)Dragorn421
2022-08-28Fixup asset XMLs (#1363)Dragorn421
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-19Extract skyboxes and backgrounds (#1252)louist103
2022-05-23Document Magic (#1199)engineer124
2022-05-08Add offsets to map 48x85 (#1216)louist103
2022-04-23Parameter/Item Misc Cleanup (#1201)engineer124
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-11-15File Select (z_file_choose) OK (#1012)fig02
2021-11-07`link_animetion` xml, and ExternalFile config (#1011)EllipticEllipsis
2021-08-22Symbol cleanup (#897)Dragorn421
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
2021-07-27ZAPD update: Gotta go fast! (#877)Anghelo Carvajal
2021-07-06Fix all xmls to explicitly use offsets (#859)louist103
2021-07-04Extract all "place name" title cards (#858)louist103
2021-06-22Some actor.c docs (in preparation for en_test) (#820)fig02
2021-06-15Interface improvements (#822)Zelllll
2021-06-08Fix and rename nes_font_static (#753)EllipticEllipsis
2021-05-16Add every unreserved object in an automated way (#805)Anghelo Carvajal
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
2021-04-02Misc objects problems (#748)Anghelo Carvajal
2021-02-24Some static texture files "decompiled" (#658)Lucas Shaw
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami