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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2026-05-03
Fixups around textboxSegment (#2743)
Dragorn421
2025-06-25
Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)
Dragorn421
2025-06-08
Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)
Dragorn421
2025-06-06
Remove OutName from xmls (both on File and Texture) (#2596)
Dragorn421
2025-06-03
Commit `g_pn_*.c` files (#2573)
Dragorn421
2025-05-31
Commit `icon_item_24_static`, `icon_item_{fra,ger,jpn,nes}_static`, `item_nam...
Dragorn421
2025-02-12
Assets fixups 2 (#2461)
Dragorn421
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2024-12-25
iQue text extraction (#2383)
Tharo
2024-12-21
Set up build system for ique-cn (#2382)
cadmic
2024-10-09
[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)
cadmic
2024-09-28
[PAL N64] Match file select language selection (#2240)
cadmic
2024-09-26
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
cadmic
2024-09-16
[PAL N64] Rename file select assets (#2197)
cadmic
2024-09-07
Pause doc: World map points (#2141)
Dragorn421
2024-09-04
Pause docs: `WorldMapArea` enum and related data (#2130)
Dragorn421
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-08
Match NTSC z_kaleido_scope.c (#1988)
cadmic
2024-07-17
Match NTSC z_parameter.c and z_construct.c (#1987)
cadmic
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-06-26
Extract NTSC assets for gc-us (#1973)
cadmic
2023-08-13
hyrulefield_point_name_eng → hyrule_field_point_name_eng (#1521)
Robin Allen
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-28
Fixup asset XMLs (#1363)
Dragorn421
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-19
Extract skyboxes and backgrounds (#1252)
louist103
2022-05-23
Document Magic (#1199)
engineer124
2022-05-08
Add offsets to map 48x85 (#1216)
louist103
2022-04-23
Parameter/Item Misc Cleanup (#1201)
engineer124
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-15
File Select (z_file_choose) OK (#1012)
fig02
2021-11-07
`link_animetion` xml, and ExternalFile config (#1011)
EllipticEllipsis
2021-08-22
Symbol cleanup (#897)
Dragorn421
2021-08-05
Decompiled A LOT of objects (#815)
Lucas Shaw
2021-07-27
ZAPD update: Gotta go fast! (#877)
Anghelo Carvajal
2021-07-06
Fix all xmls to explicitly use offsets (#859)
louist103
2021-07-04
Extract all "place name" title cards (#858)
louist103
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-06-15
Interface improvements (#822)
Zelllll
2021-06-08
Fix and rename nes_font_static (#753)
EllipticEllipsis
2021-05-16
Add every unreserved object in an automated way (#805)
Anghelo Carvajal
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-02
Misc objects problems (#748)
Anghelo Carvajal
2021-02-24
Some static texture files "decompiled" (#658)
Lucas Shaw
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami