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2026-05-03Fixups around textboxSegment (#2743)Dragorn421
2025-06-25Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)Dragorn421
* Pause docs: "InfoPanel" quads * bss * rename infoPanelVtx to decorVtx * rename to uiOverlayVtx / UI_OVERLAY_QUAD_ * fixup
2025-06-08Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)Dragorn421
2025-06-06Remove OutName from xmls (both on File and Texture) (#2596)Dragorn421
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-05-31Commit `icon_item_24_static`, `icon_item_{fra,ger,jpn,nes}_static`, ↵Dragorn421
`item_name_static` (#2562) * commit icon_item_24_static * commit icon_item_LANG_static for LANG in fra,ger,jpn,nes * commit item_name_static
2025-02-12Assets fixups 2 (#2461)Dragorn421
2025-02-04Finish matching ique-cn (#2451)Tharo
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin subrepo: subdir: "tools/com-plugin" merged: "e8543312d" upstream: origin: "git@github.com:Thar0/com-plugin.git" branch: "main" commit: "e8543312d" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb" * ique-cn OK * Review suggestions * Most suggestions * git subrepo pull tools/com-plugin subrepo: subdir: "tools/com-plugin" merged: "81595ed1c" upstream: origin: "git@github.com:Thar0/com-plugin.git" branch: "main" commit: "81595ed1c" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb" * Fix other versions
2024-12-25iQue text extraction (#2383)Tharo
* iQue text extraction * More consistent terminology * Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h * Merge nes and chn in DEFINE_MESSAGE macros * Remove redundant defines in nes_message_data_static
2024-12-21Set up build system for ique-cn (#2382)cadmic
* Set up build system for ique-cn * Fix size of fbdemo_circle assets * Treat iQue as NTSC and Use "NES" for Chinese text * Revert z_kanfont
2024-10-09[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)cadmic
* [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 * Fix merge with pal-1.0/1.1
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
* [PAL N64] Match file select language selection * sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
* [PAL N64] Set up build system and extract assets * TOOD -> TODO * Apparently this is what the formatter wants
2024-09-16[PAL N64] Rename file select assets (#2197)cadmic
2024-09-07Pause doc: World map points (#2141)Dragorn421
* Pause doc: World map points * bss * `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
2024-09-04Pause docs: `WorldMapArea` enum and related data (#2130)Dragorn421
* Pause docs: WorldMapArea enum and related data * `WORLD_MAP_AREA_20` -> `_QUESTION_MARK` * bss
2024-08-09Match remaining GC retail versions (#2019)cadmic
* Match the remaining GC retail versions * Fix BSS ordering for existing versions * Disable clang-format for #pragma increment_block_number * sramResetCode -> sSramResetCode * Replace 0xFF3F with or-ing all buttons together * Revert "Disable clang-format for #pragma increment_block_number" This reverts commit 406b6d26c92911c676a7ea9f07a1612211760e11. --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-08Match NTSC z_kaleido_scope.c (#1988)cadmic
* Match NTSC z_kaleido_scope.c * Use new REGs everywhere * Add comments for YREG initialization * Use new REGs everywhere for real * Fix merge
2024-07-17Match NTSC z_parameter.c and z_construct.c (#1987)cadmic
* Match NTSC z_parameter.c and z_construct.c * Comment which REG collide * Use new REGs everywhere * Use new REGs everywhere for real
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
* Build gc-us * Set up gc-us disassembly * Don't disasm unchanged overlays * Fix gc-eu-mq BSS * romalign link_animetion for NTSC * Explicitly set CPP defines to 0/1 * Add #ifs to segment_symbols.h * Add sButtonTextures now * Fix message _SHIFTL usage * Don't ifdef LANGUAGE_MAX
2024-06-26Extract NTSC assets for gc-us (#1973)cadmic
* Extract NTSC assets for gc-us * Extract kanji https://github.com/zeldaret/mm/pull/1536 Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-13hyrulefield_point_name_eng → hyrule_field_point_name_eng (#1521)Robin Allen
To match the other asset names.
2022-12-12Some cleanup/doc on the item icons (#1263)Dragorn421
* Some cleanup/doc on the item enum and icons * `gItemIconBigBottlePoeTex` -> `gItemIconBottleBigPoeTex` * Biggoron sword / giant knife items (?) * `SPSTONE_` -> `SPIRITUAL_` ? * `gItemIconBrokenBiggoronSwordTex` -> `gItemIconBrokenGoronsSwordTex` * `gQuestIcon...MedallionTex` -> `gQuestIconMedallion...Tex` * `ITEM_MAGIC_` -> `ITEM_MAGIC_JAR_`small/big * `ITEM_BOW_ARROW_` -> `ITEM_BOW_` * `MASK_BUNNY` -> `MASK_BUNNY_HOOD` * Update `GID_` enum from `ITEM_` enum * ITEM/GID`_ARROW_`small/medium/large -> 5/10/30 * Run formatter * . * fix regressions and revert bad ideas * chicken * obey the newline police and also prevent the range police from intervening * fixups * dimensions -> dimension (singular) * Note on inconsequential oddities about the `gItemIcons` mapping
2022-11-13Fix misc 18 (#1423)Dragorn421
* two more ABS * fixup item_name_static texs outnames * fixup CollisionCheck_SetOCvsOC docs * Cleanup int comments alignments * collsion -> collision * `SQ*` macros fixup * use `LERP` more * static -> `s` prefix * grammar: dont -> don't * 3
2022-08-30Fix misc 16 (#1371)Dragorn421
* Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter
2022-08-28Fixup asset XMLs (#1363)Dragorn421
* Some TlutOffset stuff * make unknown-format texture I8 * Fix object_ani TLUT stuff * Add some missing `TlutOffset` * object_owl eyes TLUTs * fix dims and TlutOffset on unused mido textures * Add missing `TlutOffset`
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
* Prioritize using clang-tidy 6 and improve format.sh * Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name' * Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings * Remove -fsyntax-only since it serves no purpose in the context of clang-tidy * Apply clang-tidy fixes for argument names * Run format.sh again * Use 'Strict' option instead of relying on clang-tidy 6 * Run format script * Add --fix-notes to clang-tidy options for version 13+
2022-06-19Extract skyboxes and backgrounds (#1252)louist103
* xmls * cleanups * final cleanups * tlut -> TLUT * remove number 0 Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-23Document Magic (#1199)engineer124
* Magic docs WIP * More docs, first round finished * Better docs * More renaming * Simpler name * Another small adjustment * rm if(1) * Better names again after in-game testing * Change comments * change comment * Big rename based on all the suggestions * Small touch-up * More PR Suggestions * RESTORE_IDLE -> RESET * More docs * Capitalization * PR suggestions * Make declaration consistent * Health_ChangeBy (amount) * PR Suggestions * Missed one * More PR Suggestions * Change comment * Add another clarity comment * Discord discussions on `magicFillTarget` * Comments * grammar * More comment clarity * Another bad comment * PR suggestions, improved comments * One more comment * one more thing * bar -> meter
2022-05-08Add offsets to map 48x85 (#1216)louist103
* add offsets * add offsets
2022-04-23Parameter/Item Misc Cleanup (#1201)engineer124
* Misc parameter cleanup * More cleanup * More cleanup * ia4, more readable * More comments * PR Suggestion
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
* Cleanup `UNK_TYPE`, `UNK_PTR` usage * Add some missing empty lines after declarations * Remove some legacy comments from non-matching times * Fix some grammar (mostly "it's"/"its") * Use proper names for two symbols after ZAPD bugfix * Cleanup `place_title_cards.xml` * Use `NULL` to check against `D_8012D260` pointer * Parentheses around some macro arguments * wip proofread headers up to z64animation.h
2021-11-15File Select (z_file_choose) OK (#1012)fig02
* matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
2021-11-07`link_animetion` xml, and ExternalFile config (#1011)EllipticEllipsis
* Automatic XML for link_animetion * Make sure tutorial images are not gitignored * OK * Correct ovl_Boss_Sst RangeEnd * ExternalFiles * Remove Segment="128" * Remove segments from place_title_cards * format, newlines, remove previous xml
2021-08-22Symbol cleanup (#897)Dragorn421
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-07-27ZAPD update: Gotta go fast! (#877)Anghelo Carvajal
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
2021-07-06Fix all xmls to explicitly use offsets (#859)louist103
* Forest and shadow temple * fire temple * Water temple * Spirit temple * Deku tree * jabu jabu * DC * Inside Ganons castle * GTG * Castle courtyard * great fairy's fountain * chamber of sages * shooting gallery * Temple of time * market * back alley * kokir shop * goron shop * zora shop * House of skulltula * bazarr * potion shop * gravekeepers hut * lakeside lab * hyrule field * kak * graveyard * zoras river * kokiri forest * lake hylia * zoras domain * zoras fountain * gerudo valley * lost woods * the rest of them * cleanup * final cleanup * PR fixes (Zel) * Fra -> FRA and cleanup map_name_static * map_name_static * DONE * SHould be it * Done done done done * vector * remove another pr * ?
2021-07-04Extract all "place name" title cards (#858)louist103
* Forest and shadow temple * fire temple * Water temple * Spirit temple * Deku tree * jabu jabu * DC * Inside Ganons castle * GTG * Castle courtyard * great fairy's fountain * chamber of sages * shooting gallery * Temple of time * market * back alley * kokir shop * goron shop * zora shop * House of skulltula * bazarr * potion shop * gravekeepers hut * lakeside lab * hyrule field * kak * graveyard * zoras river * kokiri forest * lake hylia * zoras domain * zoras fountain * gerudo valley * lost woods * the rest of them * cleanup * final cleanup * PR fixes (Zel) * (Re) fix case * segment 0 * Fix map name static conflict * Comment about ZAPD * number 0 * Update place_title_cards.xml * Update spec
2021-06-22Some actor.c docs (in preparation for en_test) (#820)fig02
* renames * format * format functions.h * clean * arg name * remove asm
2021-06-15Interface improvements (#822)Zelllll
* Add symbols, does NOT build OK * parameter OK with syms * Use `static` more and inline arrays * wip docs * Start on Interface_Draw, NOT OK yet * rename variables since interface dev is weird * nonmatching for now * kaleido * Update src/code/z_parameter.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Make most texture rectangles use shifts * fix symbols for all interface things * done with interface_draw for now * Update z_parameter.c * format files * fix wrong function calls * fix bss * improvements in matching * remove button enum for now * (void)0 to fix warning * make conditional look nicer * fix * fix wrong combiner * Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format * remove "HUD" naming * review suggestions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-06-08Fix and rename nes_font_static (#753)EllipticEllipsis
* renames * change digits and control pad names * Add codepoints, rename blank char 0x7F
2021-05-16Add every unreserved object in an automated way (#805)Anghelo Carvajal
* it's crashing * fix stuff * fix xmls * problematic objects * fix tabs * Fix suffixes * add missing new lines * Add comments to the problematic objects * Find and replace fixes * Add Fig's objects * I forgot to add a Name in a cutscene, so I'm adding it here * Update object decomp tutorial a little bit * Update problematic objects * Update docs/tutorial/object_decomp.md Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Change comments * comment out a few blobs * dammit tluts * Change a bunch of objects * update the last bunch * update comments on oA11 and oB2 * Ninja-edit to fix compatibility with ZAPD's PR 142 Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
* Decompile ovl_kaleido_scope + minor cleanups * Add a common header for ovl_kaleido_scope * Start cleaning up and documenting kaleido_scope (+ some interface docs) * Improve and fix some kaleido_scope non matchings * Match KaleidoSetup_Init * Extract icon_item_fra/ger_static files * Add more documentation and matches to kaleido_scope * Improve the z_kaleido_collect.c non matching * Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c * Update most kaleido variables to be static * Improve GS flag macros * Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script * Various minor fixes and improvements * Minor fixes and review changes * Review changes part 2 * Rename gSetTileCustom to gDPSetTileCustom * Review changes part 3
2021-04-02Misc objects problems (#748)Anghelo Carvajal
* fix hidan door Signed-off-by: angie <angheloalf95@gmail.com> * doors and lens of truth in gameplaykeep Signed-off-by: angie <angheloalf95@gmail.com> * other minor fixes Signed-off-by: angie <angheloalf95@gmail.com> * Fix a typo Signed-off-by: Angie <angheloalf95@gmail.com>
2021-02-24Some static texture files "decompiled" (#658)Lucas Shaw
* . * remove tools/ZAP2 from origin master * Some texture files * fix tabs in new texture files * map_i_static * some updates * update names * update more names * nintendo_rogo_static * title_static ok * Added segment= to the texture files * do_action_static update * Made suggested changes * Made suggested changes * Fixed spec
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>