| Age | Commit message (Expand) | Author |
| 2024-12-25 | iQue text extraction (#2383) | Tharo |
| 2024-12-21 | Set up build system for ique-cn (#2382) | cadmic |
| 2024-12-16 | fix tiny mistake (#2368) | Yanis |
| 2024-12-15 | Name cutscenes of remaining actors (#2366) | Yanis |
| 2024-12-15 | Name cutscenes from Temple of Time (#2363) | Yanis |
| 2024-12-15 | Name cutscenes from Death Mountain Trail (#2357) | Yanis |
| 2024-12-14 | Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339) | Yanis |
| 2024-12-13 | name cs from chamber of sages, link's house, courtyard and shooting gallery (... | Yanis |
| 2024-12-13 | Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ... | Yanis |
| 2024-12-13 | Naming cutscenes from Lon-Lon Ranch (#2359) | Yanis |
| 2024-12-13 | Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert ... | Yanis |
| 2024-12-13 | Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit... | Yanis |
| 2024-12-12 | Name Kokiri Forest cutscenes (and related ones) (#2338) | Yanis |
| 2024-12-09 | Document Mido functions, fields, and animations (#2289) | Leonid Kapitonov |
| 2024-12-07 | Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321) | Yanis |
| 2024-11-30 | Document time-specific textures for Deku Tree and Gerudo Fortress similar to ... | mracsys |
| 2024-11-12 | [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.... | Tharo |
| 2024-10-15 | EnHy + objects docs (#1499) | Derek Hensley |
| 2024-10-09 | [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253) | cadmic |
| 2024-09-28 | [PAL N64] Match file select language selection (#2240) | cadmic |
| 2024-09-26 | [PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205) | cadmic |
| 2024-09-25 | [ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ... | cadmic |
| 2024-09-16 | [PAL N64] Rename file select assets (#2197) | cadmic |
| 2024-09-10 | Added eye texture offsets for extraction for object_oE5.xml (#2181) | AJ Otto |
| 2024-09-08 | [ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136) | cadmic |
| 2024-09-07 | Target -> Attention (System Rename) (#2149) | fig02 |
| 2024-09-07 | Pause doc: World map points (#2141) | Dragorn421 |
| 2024-09-04 | Pause docs: `WorldMapArea` enum and related data (#2130) | Dragorn421 |
| 2024-09-05 | [Audio 7/?] Extract sequences to assembly (#2119) | Tharo |
| 2024-08-11 | Set up build system and disassembly for ntsc-1.2 (#2021) | cadmic |
| 2024-08-09 | Match remaining GC retail versions (#2019) | cadmic |
| 2024-08-08 | [Audio 2/?] Extract audio samples to wav (#2020) | Tharo |
| 2024-08-08 | Match NTSC file select (#1998) | cadmic |
| 2024-08-08 | [Audio 1/?] Extract Samplebanks and Soundfonts to XML (#2008) | Tharo |
| 2024-08-08 | Match NTSC z_kaleido_scope.c (#1988) | cadmic |
| 2024-07-17 | Match NTSC z_parameter.c and z_construct.c (#1987) | cadmic |
| 2024-07-06 | Set up build system and disassembly for gc-us (#1982) | cadmic |
| 2024-06-26 | Extract NTSC assets for gc-us (#1973) | cadmic |
| 2024-06-24 | Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974) | cadmic |
| 2024-06-24 | Set up multiversion assets with ZAPD and match gc-eu (#1967) | cadmic |
| 2024-04-18 | Fix miscategorized scenes (#1946) | cadmic |
| 2024-03-23 | Extract unused scene headers (#1930) | cadmic |
| 2024-03-23 | Document Player's Face and z_actor FaceChange functions (#1928) | fig02 |
| 2023-12-15 | Document ``z_bg_mizu_movebg.c`` (#1565) | Yanis42 |
| 2023-12-10 | Doc Actor: En_Ma1 (Child Malon) (#1584) | hiisuya |
| 2023-11-19 | Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581) | hiisuya |
| 2023-11-12 | Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576) | Javarooster |
| 2023-09-19 | Dekunut Salesman Docs (#1493) | Billy |
| 2023-08-19 | En_Cow Doc (#1492) | Billy |
| 2023-08-15 | Doc/cleanup pass on effects 1 (#1421) | Dragorn421 |