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AgeCommit message (Expand)Author
2025-05-26Commit `object_link_child` (#2542)Dragorn421
2025-05-25Finalize and commit `object_link_boy` (#2528)Dragorn421
2025-05-23Some sequence 0 improvements (#2536)Tharo
2025-05-18New assets system (#2481)Dragorn421
2025-02-23Macroify MML opcodes (#2485)Dragorn421
2025-02-16assets xmls fixes (#2476)Dragorn421
2025-02-14Identify some unaccounted and blob asset data (#1953)cadmic
2025-02-12Assets fixups 2 (#2461)Dragorn421
2025-02-07Assets fixups (#2454)Dragorn421
2025-02-04Finish matching ique-cn (#2451)Tharo
2025-01-24[iQue] Match z_en_mag (#2439)cadmic
2024-12-26Fix iQue audio and line numbers (#2386)cadmic
2024-12-25iQue text extraction (#2383)Tharo
2024-12-21Set up build system for ique-cn (#2382)cadmic
2024-12-16fix tiny mistake (#2368)Yanis
2024-12-15Name cutscenes of remaining actors (#2366)Yanis
2024-12-15Name cutscenes from Temple of Time (#2363)Yanis
2024-12-15Remove ‾ character from source files (#2371)cadmic
2024-12-15Name cutscenes from Death Mountain Trail (#2357)Yanis
2024-12-14Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)Yanis
2024-12-13name cs from chamber of sages, link's house, courtyard and shooting gallery (...Yanis
2024-12-13Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ...Yanis
2024-12-13Naming cutscenes from Lon-Lon Ranch (#2359)Yanis
2024-12-13Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert ...Yanis
2024-12-13Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit...Yanis
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-12-07Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321)Yanis
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...mracsys
2024-11-12[Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1....Tharo
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
2024-10-15EnHy + objects docs (#1499)Derek Hensley
2024-10-09[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)cadmic
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
2024-09-25[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ...cadmic
2024-09-21[PAL N64] Match handwritten audio sequences (#2210)cadmic
2024-09-16[PAL N64] Rename file select assets (#2197)cadmic
2024-09-15[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...Tharo
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-09-10Added eye texture offsets for extraction for object_oE5.xml (#2181)AJ Otto
2024-09-08[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)cadmic
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-07Pause doc: World map points (#2141)Dragorn421
2024-09-04Pause docs: `WorldMapArea` enum and related data (#2130)Dragorn421
2024-09-05[Audio 7/?] Extract sequences to assembly (#2119)Tharo
2024-08-11Set up build system and disassembly for ntsc-1.2 (#2021)cadmic
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-08-08[Audio 2/?] Extract audio samples to wav (#2020)Tharo
2024-08-08Match NTSC file select (#1998)cadmic