| Age | Commit message (Expand) | Author |
| 2025-05-26 | Commit `object_link_child` (#2542) | Dragorn421 |
| 2025-05-25 | Finalize and commit `object_link_boy` (#2528) | Dragorn421 |
| 2025-05-23 | Some sequence 0 improvements (#2536) | Tharo |
| 2025-05-18 | New assets system (#2481) | Dragorn421 |
| 2025-02-23 | Macroify MML opcodes (#2485) | Dragorn421 |
| 2025-02-16 | assets xmls fixes (#2476) | Dragorn421 |
| 2025-02-14 | Identify some unaccounted and blob asset data (#1953) | cadmic |
| 2025-02-12 | Assets fixups 2 (#2461) | Dragorn421 |
| 2025-02-07 | Assets fixups (#2454) | Dragorn421 |
| 2025-02-04 | Finish matching ique-cn (#2451) | Tharo |
| 2025-01-24 | [iQue] Match z_en_mag (#2439) | cadmic |
| 2024-12-26 | Fix iQue audio and line numbers (#2386) | cadmic |
| 2024-12-25 | iQue text extraction (#2383) | Tharo |
| 2024-12-21 | Set up build system for ique-cn (#2382) | cadmic |
| 2024-12-16 | fix tiny mistake (#2368) | Yanis |
| 2024-12-15 | Name cutscenes of remaining actors (#2366) | Yanis |
| 2024-12-15 | Name cutscenes from Temple of Time (#2363) | Yanis |
| 2024-12-15 | Remove ‾ character from source files (#2371) | cadmic |
| 2024-12-15 | Name cutscenes from Death Mountain Trail (#2357) | Yanis |
| 2024-12-14 | Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339) | Yanis |
| 2024-12-13 | name cs from chamber of sages, link's house, courtyard and shooting gallery (... | Yanis |
| 2024-12-13 | Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ... | Yanis |
| 2024-12-13 | Naming cutscenes from Lon-Lon Ranch (#2359) | Yanis |
| 2024-12-13 | Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert ... | Yanis |
| 2024-12-13 | Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit... | Yanis |
| 2024-12-12 | Name Kokiri Forest cutscenes (and related ones) (#2338) | Yanis |
| 2024-12-09 | Document Mido functions, fields, and animations (#2289) | Leonid Kapitonov |
| 2024-12-07 | Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321) | Yanis |
| 2024-11-30 | Document time-specific textures for Deku Tree and Gerudo Fortress similar to ... | mracsys |
| 2024-11-12 | [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.... | Tharo |
| 2024-11-11 | [ntsc-1.0/1.1] Match audio and loose ends (#2293) | cadmic |
| 2024-10-15 | EnHy + objects docs (#1499) | Derek Hensley |
| 2024-10-09 | [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253) | cadmic |
| 2024-09-28 | [PAL N64] Match file select language selection (#2240) | cadmic |
| 2024-09-26 | [PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205) | cadmic |
| 2024-09-25 | [ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ... | cadmic |
| 2024-09-21 | [PAL N64] Match handwritten audio sequences (#2210) | cadmic |
| 2024-09-16 | [PAL N64] Rename file select assets (#2197) | cadmic |
| 2024-09-15 | [Audio 8/?] Check-in handwritten sequences, build sequences, automate various... | Tharo |
| 2024-09-12 | Add OOT_PAL_N64 and move other shorthands to versions.h (#2188) | cadmic |
| 2024-09-10 | Added eye texture offsets for extraction for object_oE5.xml (#2181) | AJ Otto |
| 2024-09-08 | [ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136) | cadmic |
| 2024-09-07 | Target -> Attention (System Rename) (#2149) | fig02 |
| 2024-09-07 | Pause doc: World map points (#2141) | Dragorn421 |
| 2024-09-04 | Pause docs: `WorldMapArea` enum and related data (#2130) | Dragorn421 |
| 2024-09-05 | [Audio 7/?] Extract sequences to assembly (#2119) | Tharo |
| 2024-08-11 | Set up build system and disassembly for ntsc-1.2 (#2021) | cadmic |
| 2024-08-09 | Match remaining GC retail versions (#2019) | cadmic |
| 2024-08-08 | [Audio 2/?] Extract audio samples to wav (#2020) | Tharo |
| 2024-08-08 | Match NTSC file select (#1998) | cadmic |