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Decompilation of The Legend of Zelda: Ocarina of Time
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functions.h
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Author
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-09-04
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)
cadmic
2024-09-03
Match stackcheck.c (#2107)
cadmic
2024-09-03
[ntsc-1.2] Match audio (#2122)
cadmic
2024-09-03
Target System Docs: Actor Searching [3/?] (#2120)
fig02
2024-09-01
Document Target_Draw [Target Docs 2/?] (#2115)
fig02
2024-08-28
[ntsc-1.2] Match N64 libultra (#2081)
cadmic
2024-08-20
Match more ntsc-1.2 overlay draw functions (#2061)
cadmic
2024-08-20
Move non-libultra libc functions to src/libc/ (#2055)
cadmic
2024-08-19
[ntsc-1.2] Match boot_main.c, logutils.c, z_locale.c (text) (#2053)
Dragorn421
2024-08-11
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
krm01
2024-07-21
Match NTSC z_kanfont.c and z_message.c (#1997)
cadmic
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-06-19
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
mzxrules
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-07
Match retail z_sram.c (#1722)
cadmic
2024-02-03
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)
cadmic
2024-02-02
Match retail __osMalloc.c (#1684)
cadmic
2024-02-02
Match retail system_malloc.c and z_malloc.c (#1683)
cadmic
2024-02-02
Match retail logutils.c and z_locale.c (#1699)
cadmic
2024-02-02
Match z_debug for retail (#1694)
fig02
2024-02-01
Match retail Title and Sample gamestates (#1692)
fig02
2024-02-01
Match sys_matrix.c (#1682)
cadmic
2024-01-31
z_view.c gc-eu-mq OK (#1681)
Tharo
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Remove Main_LogSystemHeap from functions.h (#1676)
cadmic
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-30
Overlay_Relocate and Overlay_Load retail OK (#1662)
Derek Hensley
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Match yaz0.c (#1660)
cadmic
2024-01-29
Match ``game.c`` - OK (#1644)
Yanis42
2024-01-29
is_debug.c and boot_main.c OK (#1641)
cadmic
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-19
Player docs: Control Stick Input and Movement (#1539)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
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