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2025-04-05Remove functions.h (#2501)fig02
* split most of functions.h * osdriverominit * forgot include * fix * remove functions.h * temporary fix for fix_bss * fix bss * revert fix_bss.py change
2025-04-02system_heap -> runtime (#2500)fig02
* very light documentation for runtime * more renaming * one more rename * RunTime -> Runtime
2025-03-28Rename absf to fabsf (#2499)Tharo
2025-03-26Some functions.h and variables.h work (#2491)fig02
* sort fuctions and variables * bss
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
2025-02-24Fixup includes (#2483)Dragorn421
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
2025-02-22Clean out z64.h (#2484)fig02
* Clean out z64.h * fix version include * overlay.h * pr suggestion * try fixing main.c * add back forward declare * fix bss * header guard * prefix
2025-02-20Create headers for Game States (#2482)fig02
* make headers for gamestates * fixes * fixes 2 * bss
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
* add some headers, split some of z64.h * MtxClear -> IdentityMtx * more misc cleanups * move D_80116280 to header, fix build issue * remove z64.h * Revert "MtxClear -> IdentityMtx" This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4. * split z64path.h and z64skin.h functions * z64face_reaction.h * cleanup overlay global references * trim padding * bss
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
* kill more global.h references * .format.py * bss * ique
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
2025-01-24Create headers for some libu64 files (#2440)mzxrules
* Create headers for some libu64 files * apply bss patch
2025-01-19[iQue] Match z_kanfont (#2428)cadmic
2025-01-10[iQue] Match remaining src/boot files (#2417)cadmic
* [iQue] Match remaining src/boot files * Fix debug ROM * Use -funsigned-char * Sort ique before gc in LNx macros
2025-01-10[iQue] Match gzip/zlib decompression (#2416)cadmic
* [iQue] Match gzip/zlib decompression Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update missed renames in disassembly * Fix some formatting --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
* document z_horse.h * .bss * suggestions and more comments * bss * INGORACE -> INGO_RACE * format header macros * FIx incorrect type comparision * EnInMode -> EnInStartMode * R_EXITED_SCENE_RIDING_HORSE
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to ↵Dragorn421
`z64{object,player,scene}.h` (#2250) * [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` * bss * sSceneCmdHandlers * bss * bss
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ↵Dragorn421
(#2248) * [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups * zelda_arena.h * bss * bss2 * bss3 * bss
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, ↵Dragorn421
`z64{player,view}.h` (#2233) * [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h * oops * bss * comment on player_lib protos & format * format map.h * Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h * bss * revert move screen_width/height * bss
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
* [headers] z64bgcheck.h functions * format * bss
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
* [headers] Move libultra protos to ultra64.h (as a temporary measure) * format ultra64.h * bss * bss * bss
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
* [headers] Create z64shrink_window.h, move more protos from functions.h * format * include * bss * letterbox.h
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
* [headers] audio functions to z64audio.h and z64ocarina.h * bss
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
* [headers] gfx_setupdl.h and z64skin_matrix.h * include z64skin_matrix.h * bss * bss
2024-09-24create ucode_disas.h (#2222)mzxrules
* ucode_disas.h * create UcodeType * bss
2024-09-24Z-Targeting Loose Ends (#2217)fig02
* Z-Targeting loose ends * format * add stateflag comment * typo * unname PLAYER_STATE1_19 for now * tweak parallel comment * one more tweak
2024-09-23[headers] Move z_actor functions to z64actor.h (#2216)Dragorn421
* move * format * bss
2024-09-21Document `autoLockOnActor` (#2212)fig02
* document autoLockOnActor * format.py * backtick * grammar * comment adjustments * word * letter
2024-09-18[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)Dragorn421
* [headers] z64inventory.h * move savectx/inventory macros to z64save.h * commit the file * bss
2024-09-13Hostile Lock-On (#2193)fig02
* document flag and functions * format * adjust comment * make the comment more public-facing-friendly
2024-09-11[headers 14] libc64 headers (#2177)Dragorn421
* [headers 14] libc64 headers * bss * bss
2024-09-11[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)Dragorn421
* [headers 12] add kaleido_manager.h, move various protos to headers * BSS * bss
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵Dragorn421
`MATRIX_FINALIZE_AND_LOAD` (#1983) * clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
2024-09-08[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)Dragorn421
* rand.h -> libc64/qrand.h * Add rand.h with z64 rand wrappers * yeet comment * code/rand.c -> libc64/qrand.c * fixup * move libc64 source to src/libc64/ * fix * bss * update file splits disasm metadata
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
* Document `ACTOR_FLAG_SFX_` flags and functions * format
2024-09-08[headers 11] stackcheck.h, jpeg functions (#2171)Dragorn421
* [headers 11] stackcheck.h, jpeg functions * bss
2024-09-07Move some function declarations to `z64{interface,light,message}.h` (#2166)Dragorn421
2024-09-07[headers 5] Misc small headers untangling (#2147)Dragorn421
* Misc small headers untangling * mv gSaveContext to where it is in MM in the header * newline police * move rand functions back to functions.h
2024-09-08[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)cadmic
* Import n64dd code from Decompollaborate/n64dd Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> * Don't stub out missing textures * Remove @brief * Add low-effort file comments * Match OoT if style * Fix n64dd matching due to int vs long * Fix English n64dd error textures * Compress n64dd segment * Align n64dd to 0x40 --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-07Target -> Attention (System Rename) (#2149)fig02
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
2024-09-07Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)Dragorn421
* move graph_alloc and open/close Disps to gfx.h * zcolchk bss reeeeeee * fix matching gc-eu-mq (bss) * remove __gfxCtx extern * revert makefile -Werror=implicit-function-declaration * bss
2024-09-07[headers 6] collision_check functions and structs (#2148)Dragorn421
* [headers 6] collision_check functions and structs * bss
2024-09-07[headers 7] Add sys_matrix.h (#2150)Dragorn421
* add sys_matrix.h, based on MM's * move matrix debug macros to sys_matrix.h * bss
2024-09-05Document `Target_ShouldReleaseLockOn` [Target Docs 8/8] (#2135)fig02
* target range and leash docs * format
2024-09-05Update Room Documentation (#2015)mzxrules
* Update Room Documentation * Write more complete documentation, implement suggestions. * Function name changes; minor comment tweaks * nit * Resolve Dragorn fixes * Resolve Fig suggestions, fix comment wording * fix bss, fig suggestion * bss
2024-09-04istargeted -> islockedon (#2132)fig02