| Age | Commit message (Collapse) | Author |
|
* split most of functions.h
* osdriverominit
* forgot include
* fix
* remove functions.h
* temporary fix for fix_bss
* fix bss
* revert fix_bss.py change
|
|
* very light documentation for runtime
* more renaming
* one more rename
* RunTime -> Runtime
|
|
|
|
* sort fuctions and variables
* bss
|
|
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
|
|
|
|
* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
|
|
* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
|
|
* make headers for gamestates
* fixes
* fixes 2
* bss
|
|
* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
|
|
* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
|
|
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
|
|
* kill more global.h references
* .format.py
* bss
* ique
|
|
* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
|
|
* Create headers for some libu64 files
* apply bss patch
|
|
|
|
* [iQue] Match remaining src/boot files
* Fix debug ROM
* Use -funsigned-char
* Sort ique before gc in LNx macros
|
|
* [iQue] Match gzip/zlib decompression
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update missed renames in disassembly
* Fix some formatting
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
|
|
* document z_horse.h
* .bss
* suggestions and more comments
* bss
* INGORACE -> INGO_RACE
* format header macros
* FIx incorrect type comparision
* EnInMode -> EnInStartMode
* R_EXITED_SCENE_RIDING_HORSE
|
|
* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
|
|
`z64{object,player,scene}.h` (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
|
|
(#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
|
|
`z64{player,view}.h` (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
|
|
* [headers] z64bgcheck.h functions
* format
* bss
|
|
* [headers] Move libultra protos to ultra64.h (as a temporary measure)
* format ultra64.h
* bss
* bss
* bss
|
|
* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
|
|
* [headers] audio functions to z64audio.h and z64ocarina.h
* bss
|
|
* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
|
|
* ucode_disas.h
* create UcodeType
* bss
|
|
* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
|
|
* move
* format
* bss
|
|
* document autoLockOnActor
* format.py
* backtick
* grammar
* comment adjustments
* word
* letter
|
|
* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
|
|
* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
|
|
* [headers 14] libc64 headers
* bss
* bss
|
|
* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
|
|
`MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
|
|
* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
|
|
* Document `ACTOR_FLAG_SFX_` flags and functions
* format
|
|
* [headers 11] stackcheck.h, jpeg functions
* bss
|
|
|
|
* Misc small headers untangling
* mv gSaveContext to where it is in MM in the header
* newline police
* move rand functions back to functions.h
|
|
* Import n64dd code from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Don't stub out missing textures
* Remove @brief
* Add low-effort file comments
* Match OoT if style
* Fix n64dd matching due to int vs long
* Fix English n64dd error textures
* Compress n64dd segment
* Align n64dd to 0x40
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
|
|
* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
|
|
* move graph_alloc and open/close Disps to gfx.h
* zcolchk bss reeeeeee
* fix matching gc-eu-mq (bss)
* remove __gfxCtx extern
* revert makefile -Werror=implicit-function-declaration
* bss
|
|
* [headers 6] collision_check functions and structs
* bss
|
|
* add sys_matrix.h, based on MM's
* move matrix debug macros to sys_matrix.h
* bss
|
|
* target range and leash docs
* format
|
|
* Update Room Documentation
* Write more complete documentation, implement suggestions.
* Function name changes; minor comment tweaks
* nit
* Resolve Dragorn fixes
* Resolve Fig suggestions, fix comment wording
* fix bss, fig suggestion
* bss
|
|
|