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path: root/include/functions.h
AgeCommit message (Expand)Author
2024-03-23Document Player's Face and z_actor FaceChange functions (#1928)fig02
2024-02-27Filename & line number args cleanup (#1891)Tharo
2024-02-07Match retail z_sram.c (#1722)cadmic
2024-02-03Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)cadmic
2024-02-02Match retail __osMalloc.c (#1684)cadmic
2024-02-02Match retail system_malloc.c and z_malloc.c (#1683)cadmic
2024-02-02Match retail logutils.c and z_locale.c (#1699)cadmic
2024-02-02Match z_debug for retail (#1694)fig02
2024-02-01Match retail Title and Sample gamestates (#1692)fig02
2024-02-01Match sys_matrix.c (#1682)cadmic
2024-01-31z_view.c gc-eu-mq OK (#1681)Tharo
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
2024-01-31Document Audio Thread Commands (#1399)engineer124
2024-01-30Remove Main_LogSystemHeap from functions.h (#1676)cadmic
2024-01-30z_collision_check.c OK (#1642)cadmic
2024-01-30Overlay_Relocate and Overlay_Load retail OK (#1662)Derek Hensley
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
2024-01-29Match yaz0.c (#1660)cadmic
2024-01-29Match ``game.c`` - OK (#1644)Yanis42
2024-01-29is_debug.c and boot_main.c OK (#1641)cadmic
2024-01-18Small `Math_Vec3f_Yaw` doc (#1433)Dragorn421
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-11-30Documentation for audio_thread_manager.c (#1562)Tharo
2023-11-19Struct Returns (#1574)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-27libc cleanup (#1568)Tharo
2023-10-17Use `long` over `int` for s32/u32 types (#1546)Tharo
2023-10-07Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)cadmic
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-19Player docs: Control Stick Input and Movement (#1539)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-09-16Document Framebuffer Filters, VisCvg and VisZbuf (#1534)Tharo
2023-09-09Apply noreturn attribute where applicable (#1532)Tharo
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2023-08-15Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-02-27Further documentation for overlay relocation (#1498)Tharo
2023-01-12DbCamera to DebugCamera (#1482)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-30Document debug text drawing functions in z_debug.c (#1472)fig02
2022-12-28Fbdemo Docs: `TransitionTile` (#1471)Derek Hensley
2022-12-24z_demo documentation (#1327)fig02
2022-12-24TransitionFade docs and clean up other transitions (#1459)Derek Hensley
2022-12-20Name `Message_StartOcarina` and related things (#1473)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124