index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
include
/
functions.h
Age
Commit message (
Expand
)
Author
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-07
Match retail z_sram.c (#1722)
cadmic
2024-02-03
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)
cadmic
2024-02-02
Match retail __osMalloc.c (#1684)
cadmic
2024-02-02
Match retail system_malloc.c and z_malloc.c (#1683)
cadmic
2024-02-02
Match retail logutils.c and z_locale.c (#1699)
cadmic
2024-02-02
Match z_debug for retail (#1694)
fig02
2024-02-01
Match retail Title and Sample gamestates (#1692)
fig02
2024-02-01
Match sys_matrix.c (#1682)
cadmic
2024-01-31
z_view.c gc-eu-mq OK (#1681)
Tharo
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Remove Main_LogSystemHeap from functions.h (#1676)
cadmic
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-30
Overlay_Relocate and Overlay_Load retail OK (#1662)
Derek Hensley
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Match yaz0.c (#1660)
cadmic
2024-01-29
Match ``game.c`` - OK (#1644)
Yanis42
2024-01-29
is_debug.c and boot_main.c OK (#1641)
cadmic
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-19
Player docs: Control Stick Input and Movement (#1539)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-09
Apply noreturn attribute where applicable (#1532)
Tharo
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-08-15
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-02-27
Further documentation for overlay relocation (#1498)
Tharo
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-30
Document debug text drawing functions in z_debug.c (#1472)
fig02
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-12-20
Name `Message_StartOcarina` and related things (#1473)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
[next]