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Decompilation of The Legend of Zelda: Ocarina of Time
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functions.h
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Author
2020-06-09
Decompile flg_set.c (#200)
Random
2020-06-07
Decompile mempak.c (#191)
Random
2020-06-07
Decompile KaleidoScope_Draw (#189)
Robin Allen
2020-06-07
Fix and match func_800BFCB8 (#196)
Roman971
2020-06-05
ucode_disas.c progress (#188)
Random
2020-06-04
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
krimtonz
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-30
Decompiled ovl_En_Zl1 (#169)
Ethan Roseman
2020-05-29
En_Kz OK (#176)
fig02
2020-05-29
Decompiled ovl_Bg_Treemouth (#168)
Ethan Roseman
2020-05-27
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
Lucas Shaw
2020-05-26
en_sb OK (#159)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-25
Decompile a bunch of small files (#160)
Random
2020-05-23
Decompile en_guest (#151)
Blackop778
2020-05-19
Decompile some more of z_player_lib (#137)
Tharo
2020-05-19
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
krimtonz
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-05-16
Decompile code_800E6840.c / osAiSetNextBuffer.c (#143)
Random
2020-05-15
Decompile code_800FD970 (#141)
Tharo
2020-05-15
Decompile z_vr_box_draw.c (#138)
Random
2020-05-15
Decompile remaining z_vis... files (#131)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-12
Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
Random
2020-05-10
Decompile audioMgr (#124)
Tharo
2020-05-10
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
Lucas Shaw
2020-05-09
Decompile z_oceff_wipe (#122)
Random
2020-05-07
En_Floormas OK (#97)
krimtonz
2020-05-04
Decompiled ovl_Bg_Ddan_Kd (#110)
zelda2773
2020-05-04
Decompiled ovl_En_Cow (#113)
Ethan Roseman
2020-05-04
Decompiled ovl_En_Ma3 (re-created) (#114)
Ethan Roseman
2020-05-04
Decompile most of ovl_En_Horse_Ganon (#108)
Nathan Faltermeier
2020-05-01
More actor cleanup Part 1 (#107)
Roman971
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-05-01
Decompiled ovl_En_Ma2 (#93)
Ethan Roseman
2020-04-30
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
Roman971
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-27
Decompiled ovl_En_Ma1 (#83)
Ethan Roseman
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-23
Decompile code_801067F0, 80106860, 801068B0 (#89)
Synray
2020-04-22
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
Lucas Shaw
2020-04-21
Decompile playback.c (#82)
JoshDuMan
2020-04-18
Math Files (#76)
krimtonz
2020-04-18
Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
Synray
2020-04-18
Naming some functions in libultra_code, decompiling a decent amount. (#77)
Lucas Shaw
2020-04-18
SkelAnime Updates (#78)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
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