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AgeCommit message (Expand)Author
2023-10-07Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)cadmic
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-10-05Introduce Player CueIds (#1559)engineer124
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-26Fix gamestate overlay table size declaration (#1555)Tharo
2023-09-25Speedmeter Small cleanup (#1554)Derek Hensley
2023-09-22Name the main pause state and add placeholder enum for main (sub)states (#1551)Dragorn421
2023-09-19Dekunut Salesman Docs (#1493)Billy
2023-09-19Player docs: Control Stick Input and Movement (#1539)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-09-18Start Player Item Docs (#1523)fig02
2023-09-17Name player's generic `actionVar`s (#1538)fig02
2023-09-16Change player struct variable spacing (#1537)fig02
2023-09-16Document Framebuffer Filters, VisCvg and VisZbuf (#1534)Tharo
2023-09-13Player Docs: Name actionFunc (#1531)fig02
2023-09-09Apply noreturn attribute where applicable (#1532)Tharo
2023-09-06Document Player's bgcheck routine (`func_80847BA0`) (#1503)fig02
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-09-06z_fishing partially documented (#1424)blackgamma7
2023-08-19En_Cow Doc (#1492)Billy
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2023-08-15Placeholder names for skelanime moveflags (#1489)Dragorn421
2023-08-15Cleanup/add bgcheck macros (#1478)Dragorn421
2023-08-15Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2023-07-04Generate gamestate overlay table with an `include/tables/` header (#1504)Tharo
2023-07-03Documentation for skybox drawing (#1515)Tharo
2023-02-27Further documentation for overlay relocation (#1498)Tharo
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2023-02-26another round of trailing whitespaces (#1495)playerskel
2023-01-12Document OnePointCutscene Init Field (#1465)engineer124
2023-01-12`EnHoll` docs (door-less transition between rooms) (#1419)Dragorn421
2023-01-12DbCamera to DebugCamera (#1482)engineer124
2023-01-10Fix misc 19 (#1488)Dragorn421
2023-01-02Cleanup player speed and yaw variable names (#1480)fig02
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-30Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475)Dragorn421
2022-12-30Document debug text drawing functions in z_debug.c (#1472)fig02
2022-12-28Hack for `CS_TIME` ZAPD compatibility (#1479)Dragorn421
2022-12-28Fbdemo Docs: `TransitionTile` (#1471)Derek Hensley
2022-12-26Misc. small cam doc (#1461)Dragorn421
2022-12-24z_demo documentation (#1327)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-24TransitionFade docs and clean up other transitions (#1459)Derek Hensley
2022-12-20Name `Message_StartOcarina` and related things (#1473)fig02
2022-12-19`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)Dragorn421
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-18DoorShutter logic docs (#1418)Dragorn421