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2026-04-07oot-gc-eu-dbg-2 OK (#2714)Dragorn421
* oot-gc-eu-dbg-proto OK * add gc-eu-dbg-proto to readme * mention overdump trimming for all debug roms * rename gc-eu-dbg-proto to gc-eu-dbg-2 Rationale: first version to make it into decomp (which should also be the first one that surfaces) gets an un-numbered version name, then the second version gets -2, and so on
2026-03-02gc-eu-dbg OK (#2700)Dragorn421
* gc-eu-dbg OK * cleanup/fortify makefile and line_numbers.h changes * fill segments.csv * add gc-eu-dbg to Jenkinsfile * cleanup/fortify dmadata_table.h * add gc-eu-dbg to readme * fix checksum check and compressed checksum
2026-02-15Fix wrong BGM entry names (#2671)Jordan Longstaff
2025-02-04Finish matching ique-cn (#2451)Tharo
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin subrepo: subdir: "tools/com-plugin" merged: "e8543312d" upstream: origin: "git@github.com:Thar0/com-plugin.git" branch: "main" commit: "e8543312d" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb" * ique-cn OK * Review suggestions * Most suggestions * git subrepo pull tools/com-plugin subrepo: subdir: "tools/com-plugin" merged: "81595ed1c" upstream: origin: "git@github.com:Thar0/com-plugin.git" branch: "main" commit: "81595ed1c" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb" * Fix other versions
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
2024-10-09[ntsc-1.0/1.1] Match audio library (#2243)cadmic
* [ntsc-1.0/1.1] Match audio library * Don't include versions.h in audio table headers * Include versions.h where audio tables are used
2024-09-15[Audio 8/?] Check-in handwritten sequences, build sequences, automate ↵Tharo
various sfx arrays (#2137) * [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays * Fix whitespace in aseq.h * Fix sequence 0 sfx id generator * Suggested changes, adjust some MML syntax and add more instruction descriptions * Correct some formatting in aseq.h * Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively * aseq.h tweaks * MM review suggestions, aseq.h adjustments
2024-09-11[ntsc-1.2] Match N64 audio tables (#2183)cadmic
* Match N64 audio tables * ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
2024-02-29Use Romfile in place of vromStart and vromEnd in structs (#1742)Derek Hensley
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
2024-02-03Match compression for gc-eu-mq (#1704)cadmic
* Improve compression * Format * Typo * Use Python assignment expression in tools/dmadata.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Review decompress_baserom.py * Replace DEFINE_DEBUG_SCENE with CPP defines * Pass is_zlib_compressed instead of version * Reword NOLOAD comment in write_compress_ranges * Remove redundant comment --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-07-04Generate gamestate overlay table with an `include/tables/` header (#1504)Tharo
* Generate gamestate overlay table from an include/tables/ header * GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment * Shorten zeros in table definition * Generate linker symbols, other suggested changes * GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others
2022-12-05Cleanup post good scene names (#1452)Dragorn421
* Cleanup scene names * missing scene id use * rename scene draw config functions * remove now useless comments * format * fix double defense/magic swapped * try precision on "from potion shop" Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
* Comment names on titled scenes * Comment some more scene names * Comment some map assets symbol prefixes * Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`) * Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors) * Fix symbol prefix for back alley night scene * Name the two grave scenes (normal and fairy's fountain variant) * Name most houses, name/update misc scenes Co-authored-by: fig02 <fig02srl@gmail.com> * (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific Co-authored-by: fig02 <fig02srl@gmail.com> * `miharigoya_scene`: `market_guard_house` * `kakariko_scene` -> `kakariko_center_house` * `richards_house` -> `dog_lady_house` (for localization differences) * Revert "Comment some map assets symbol prefixes" This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708. * remove other xml prefixes * ganon_boss, ganondorf_boss * comments to namefixer * `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE` * two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior * Run namefixer `find src include -type f -exec ./tools/namefixer.py {} \;` * run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
2022-10-13Fix misc 17 (#1392)Dragorn421
* Some cleanup on bgcheck waterbox y funcs * Fix some typo/spelling * EnFz_ApplyDamage match fixup * Turn another sus construction into a switch * Fixup comment on restoring MS as adult * "doesnt, isnt" -> "doesn't, isn't" * Hunt down whitespace at end of lines * Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge) * Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source") * static symbols: g -> s prefix * Link young/old -> child/adult * Fixups * Get rid of signed vs unsigned comparison warning by changing room temps to s32 * waterbox search funcs consistency * Revert "waterbox search funcs consistency" This reverts commit 8f386e038f5e735f0f5f1240fc4da7bec4e8c7e2. * `curWaterBox` -> `waterBox`
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
2022-07-11Introduce Sfx Tables (#1296)engineer124
* sfx tables * return audio sound params * Add docs for tables * REF -> BASE * Fix description * Small fix * Reorder phrase * Return sfx.h * Better docs * Roman PR Suggestions
2022-06-20Some doc on actor overlays alloc types (#1266)Dragorn421
* Some doc on actor overlays alloc types * Line breaks between defines at the top of actor.h * plain english * `ACTOR_ALLOC_` -> `ACTOROVL_ALLOC_` * More line breaks * `ACTOR_OVERLAY_ABSOLUTE_SPACE_SIZE` -> `ACTOROVL_ABSOLUTE_SPACE_SIZE` * Document bug about Scarecrow's Song not setting the flag to restore Nayru's Love * Try to document the check for needing to actor_kill to leave the absolute space being too broad * "which overlay uses" (bad english) -> simplify to "which uses" * Run formatter
2022-06-15Macros for `Entranceinfo.field` (#1270)Dragorn421
* Macros for `Entranceinfo.field` * `ENTRANCE_INFO_FIELD_` -> `ENTRANCE_INFO_` * Remove mentioning the transition types being "default" * comment on macros what they are for * Shorten "transition" -> "trans" for `EntranceInfo.field` usage
2022-06-06Changes to support renaming segments in the spec (#1259)Roman971
* Allow dmadata to have names different from the original table Added an argument to the dma define which is used to match debug strings in z_std_dma.c * Update kaleido manager to support different overlay names * Update the actor table to support different actor names Added an argument to the define which is used to match debug strings in z_actor_dlftbls.c * PR suggestions for argument descriptions
2022-05-31Doc pass on scene draw configs: names (#1233)Dragorn421
* Name most scene draw configs * 0 -> None, 36 -> GanonCastleExterior * 48 -> GraveExitLightShining * 47 -> CalmWater * (0) none -> default * `SCENE_DRAW_CONFIG_` -> `SDC_`
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
* entrance table OK * entrance enum fixed * most entrances using enum, still need to do conditionals * more entrances * entrance_table.h cleanups * some review * remove _0 from first entrance in a group of setups * change table description * typo * wens spellcheck in vscode * remove extra line
2022-02-01Implement the scene table with defines (#1128)Roman971
* Implement scene table with a single define * Format z_scene_table.c * Apply review suggestions * Reorder arguments in DEFINE_SCENE * Use ROM_INFO for the scene table * Change "Debug only" to "Debug-only" * Apply more review suggestions * Use NULL for 'none' rom addresses * Remove scene declarations from segment_symbols.h
2021-12-01Rework handling of dmadata (#1036)Tharo
* Generate dmadata * Remove tab indentations in mkdmadata.c and mkldscript.c * Fix * Review suggestions * Hopefully fix * Fix index Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-29Implement define tables for objects, actors and effect soft sprites (#906)Roman971
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion