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2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
2024-02-03Match compression for gc-eu-mq (#1704)cadmic
* Improve compression * Format * Typo * Use Python assignment expression in tools/dmadata.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Review decompress_baserom.py * Replace DEFINE_DEBUG_SCENE with CPP defines * Pass is_zlib_compressed instead of version * Reword NOLOAD comment in write_compress_ranges * Remove redundant comment --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-05Cleanup post good scene names (#1452)Dragorn421
* Cleanup scene names * missing scene id use * rename scene draw config functions * remove now useless comments * format * fix double defense/magic swapped * try precision on "from potion shop" Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
* Comment names on titled scenes * Comment some more scene names * Comment some map assets symbol prefixes * Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`) * Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors) * Fix symbol prefix for back alley night scene * Name the two grave scenes (normal and fairy's fountain variant) * Name most houses, name/update misc scenes Co-authored-by: fig02 <fig02srl@gmail.com> * (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific Co-authored-by: fig02 <fig02srl@gmail.com> * `miharigoya_scene`: `market_guard_house` * `kakariko_scene` -> `kakariko_center_house` * `richards_house` -> `dog_lady_house` (for localization differences) * Revert "Comment some map assets symbol prefixes" This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708. * remove other xml prefixes * ganon_boss, ganondorf_boss * comments to namefixer * `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE` * two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior * Run namefixer `find src include -type f -exec ./tools/namefixer.py {} \;` * run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-31Doc pass on scene draw configs: names (#1233)Dragorn421
* Name most scene draw configs * 0 -> None, 36 -> GanonCastleExterior * 48 -> GraveExitLightShining * 47 -> CalmWater * (0) none -> default * `SCENE_DRAW_CONFIG_` -> `SDC_`
2022-02-01Implement the scene table with defines (#1128)Roman971
* Implement scene table with a single define * Format z_scene_table.c * Apply review suggestions * Reorder arguments in DEFINE_SCENE * Use ROM_INFO for the scene table * Change "Debug only" to "Debug-only" * Apply more review suggestions * Use NULL for 'none' rom addresses * Remove scene declarations from segment_symbols.h