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Decompilation of The Legend of Zelda: Ocarina of Time
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variables.h
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Author
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-02-27
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments...
Tharo
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-02-02
Match retail code_800D31A0.c (#1698)
cadmic
2024-02-01
Retail z_scene matching (#1677)
fig02
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2023-09-26
Fix gamestate overlay table size declaration (#1555)
Tharo
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-24
z_demo documentation (#1327)
fig02
2022-11-26
Add skybox .h and cleanup, `SkyboxDraw_` -> `Skybox_` (#1435)
Dragorn421
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-13
Improvements to Video Interface related functions and data (#1332)
Tharo
2022-10-29
Doc speed_meter timers and misc. low-ish level stuff (#1364)
Dragorn421
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-07
rename audio context (#1388)
engineer124
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-09-03
More documentation for padmgr.c (#1336)
Tharo
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-28
Document the Haas Effect (#1302)
engineer124
2022-07-30
Cleanup libultra controller routines (#1312)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-29
Fix audio strings with -use_readwrite_const and -signed (#1324)
Roman971
2022-06-19
Restructuring SoundFont Structs (#1277)
engineer124
2022-06-12
Audio_Init_Params.c Cleanup (#1273)
engineer124
2022-06-05
More minor isolated fixes (#1258)
Roman971
2022-06-03
Audio Misc Docs and Cleanup (#1221)
engineer124
2022-06-03
More documentation for sched.c (#1219)
Tharo
2022-05-29
Documentation pass centered on z_player_lib (#1230)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-17
Doc misc 5 (#1223)
Dragorn421
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-05-01
Improve the state of handwritten assembly files (#865)
Tharo
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-03-20
Doc (partially) player model and anim code data (#1143)
Dragorn421
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-03-10
Naming1 (#1113)
playerskel
2022-02-02
Documentation for fault.c and fault_drawer.c (#1106)
Tharo
2022-01-11
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
engineer124
2021-12-27
Objects4 (#1057)
louist103
2021-12-07
Name one is-controller-valid symbol (#1060)
Dragorn421
2021-12-06
Cleanup `variables.h` (#1061)
Dragorn421
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-11-30
libultra files and directories restructure (#1038)
Tharo
2021-11-28
Preliminary fixes for boot/libultra (#1032)
Tharo
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