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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2026-03-02
gc-eu-dbg OK (#2700)
Dragorn421
2026-02-26
Finish `EnMThunder` documentation (#2702)
Jordan Longstaff
2026-02-22
Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)
Dragorn421
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2026-02-22
Child Ruto Actions Part 5: Speakable (#2619)
Jordan Longstaff
2026-02-21
Document src/n64dd/n64dd_error_headers.c (#2667)
Gabriel Ravier
2026-02-21
Child Ruto Actions Part 4: Sapphire platform (#2618)
Jordan Longstaff
2026-02-18
Document sys_freeze.[ch] (#2666)
Gabriel Ravier
2026-02-15
Fix wrong BGM entry names (#2671)
Jordan Longstaff
2025-11-20
Document N64DD data buffer (#2665)
Gabriel Ravier
2025-07-15
Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative...
Dragorn421
2025-07-15
Finish rename scene lists (#2652)
Dragorn421
2025-07-15
Pause docs: UIOverlay L/R buttons details (#2650)
Dragorn421
2025-07-03
Child Ruto Actions Part 2: First encounter (#2601)
Jordan Longstaff
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-28
Pause docs: UIOverlay quads dimensions (#2644)
Dragorn421
2025-06-27
Reevaluate player hit response names (#2640)
Dragorn421
2025-06-26
`Camera_KeepOn4` docs 2: RO and RW data (#2632)
Dragorn421
2025-06-25
Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)
Dragorn421
2025-06-22
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-17
fixup rename hitBacklash (#2638)
Dragorn421
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-07
`WeaponInfo` docs (#1596)
Dragorn421
2025-06-07
Commit `do_action_static` (#2597)
Dragorn421
2025-06-07
Doc Actor: En_Ma2 (Adult Malon) (#2593)
hiisuya
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-06-03
Commit `g_pn_*.c` files (#2573)
Dragorn421
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-06-01
Document kaleido debug menu (#2506)
Pepe20129
2025-05-31
GetItem_Draw: giDrawId and comment GID_ values (#2556)
Dragorn421
2025-05-31
Fix Link eyes left/right (#2558)
Dragorn421
2025-05-29
sPlayerFaces as array of structs instead of 2d array (#2559)
Derek Hensley
2025-05-25
Introduce TEX_LEN macro for texture arrays lengths (#2541)
Dragorn421
2025-05-25
Pause doc: Equipment page (#2538)
Dragorn421
2025-05-24
Cleanup includes in header files (#2540)
Dragorn421
2025-05-23
Some sequence 0 improvements (#2536)
Tharo
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-23
cleanup z64h (#2510)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
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