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AgeCommit message (Expand)Author
2026-03-02gc-eu-dbg OK (#2700)Dragorn421
2026-02-26Finish `EnMThunder` documentation (#2702)Jordan Longstaff
2026-02-22Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)Dragorn421
2026-02-22Fix misc 23 (#2699)Dragorn421
2026-02-22Child Ruto Actions Part 5: Speakable (#2619)Jordan Longstaff
2026-02-21Document src/n64dd/n64dd_error_headers.c (#2667)Gabriel Ravier
2026-02-21Child Ruto Actions Part 4: Sapphire platform (#2618)Jordan Longstaff
2026-02-18Document sys_freeze.[ch] (#2666)Gabriel Ravier
2026-02-15Fix wrong BGM entry names (#2671)Jordan Longstaff
2025-11-20Document N64DD data buffer (#2665)Gabriel Ravier
2025-07-15Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative...Dragorn421
2025-07-15Finish rename scene lists (#2652)Dragorn421
2025-07-15Pause docs: UIOverlay L/R buttons details (#2650)Dragorn421
2025-07-03Child Ruto Actions Part 2: First encounter (#2601)Jordan Longstaff
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-28Pause docs: UIOverlay quads dimensions (#2644)Dragorn421
2025-06-27Reevaluate player hit response names (#2640)Dragorn421
2025-06-26`Camera_KeepOn4` docs 2: RO and RW data (#2632)Dragorn421
2025-06-25Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-17fixup rename hitBacklash (#2638)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-07`WeaponInfo` docs (#1596)Dragorn421
2025-06-07Commit `do_action_static` (#2597)Dragorn421
2025-06-07Doc Actor: En_Ma2 (Adult Malon) (#2593)hiisuya
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04T() macro loose ends 2 (#2564)Dragorn421
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-06-01Document kaleido debug menu (#2506)Pepe20129
2025-05-31GetItem_Draw: giDrawId and comment GID_ values (#2556)Dragorn421
2025-05-31Fix Link eyes left/right (#2558)Dragorn421
2025-05-29sPlayerFaces as array of structs instead of 2d array (#2559)Derek Hensley
2025-05-25Introduce TEX_LEN macro for texture arrays lengths (#2541)Dragorn421
2025-05-25Pause doc: Equipment page (#2538)Dragorn421
2025-05-24Cleanup includes in header files (#2540)Dragorn421
2025-05-23Some sequence 0 improvements (#2536)Tharo
2025-05-18New assets system (#2481)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-23cleanup z64h (#2510)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02