| Age | Commit message (Collapse) | Author |
|
* Remaining weird T()
* cleanup "発生" as ~"spawn"
* single strings T()
* more single strings T()
* more single strings T() (InitDynaPoly helpers)
|
|
* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Document kaleido debug menu
* Fix BSS
* bss
* Address reviews
* bss
* add #pragma increment_block_number to z_parameter and let CI do its thing
* bss
* buffer -> digitBuf
* reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line
* rename to KaleidoScope_DrawInventoryEditor
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Cleanup includes in header files
* include libc headers without libc/ prefix
* fix
* fix2
* fix3
* fix4
* some bss lol
* bss
* fix
|
|
|
|
|
|
* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
|
|
* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
|
|
except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
|
|
* migrate audio variables, fix libultra thing
* remove extra newlines
* fix
* add required pragmas
* fix bss
* audio table fixes
* fix bss
|
|
* variables.h cleaning: migrate libultra variables
* another increment_block_number
* fix bss
|
|
* split most of functions.h
* osdriverominit
* forgot include
* fix
* remove functions.h
* temporary fix for fix_bss
* fix bss
* revert fix_bss.py change
|
|
* sort fuctions and variables
* bss
|
|
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
|
|
* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
|
|
* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
|
|
* make headers for gamestates
* fixes
* fixes 2
* bss
|
|
* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
|
|
* Use enums for settings in SRAM header
* Fix bss
* Uglify z_en_mag to match ique
|
|
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
|
|
* kill more global.h references
* .format.py
* bss
* ique
|
|
* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
|
|
* Create headers for some libu64 files
* apply bss patch
|
|
Note about comments in these files:
The libultra audio library was originally available to developers in
source code form, unlike most of libultra. These files are based on
these source code forms, adapted to meet the style of this project.
The comments in the files as of this commit are, apart from the style,
comments from the original SGI authors.
|
|
|
|
* [iQue] z_sram: Use iQue-specific read/write macros
* [iQue] z_sram: Make checksum a struct
* [iQue] z_sram: Finish matching
* Call the trigraph usage a bug
* Fix bss
* Sram_iQueReadWrite -> Sram_ReadWriteIQue
* Use SRAM_HEADER_MAGIC for loop bound
* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
|
|
* Match remaining libultra/os files
* Align box id macros
* Fix bss, format
* Fix BSS
* Clarify some comments
* More bug comment
* Comment
* Fix BSS
|
|
* [iQue] Match remaining src/boot files
* Fix debug ROM
* Use -funsigned-char
* Sort ique before gc in LNx macros
|
|
* [iQue] Match gzip/zlib decompression
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update missed renames in disassembly
* Fix some formatting
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
|
|
* [iQue] Match remaining libultra/io files
* Match osSpTaskYielded
* Fix bss, remove double space in controller.h
* Fix BSS
|
|
|
|
* initial work, think I got all of them
* cleanup line_numbers.h
* fix gc-eu-mq-dbg
* fix matching problems
* remove old lines
* format
* missed some stuff
* comment fixes
* other
* review changes
|
|
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
|
|
* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
|
|
* set up start mode
* note unused modes
* fix bss
|
|
* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
|
|
* Use debug macros even in N64-only code
* Use UNK_FILE/UNK_LINE instead
|
|
|
|
* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
|
|
`z64{object,player,scene}.h` (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
|
|
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI
* bss fixes from Jenkins
|
|
`z64{player,view}.h` (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
|
|
* [headers] Move libultra protos to ultra64.h (as a temporary measure)
* format ultra64.h
* bss
* bss
* bss
|
|
* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
|
|
* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
|
|
* ucode_disas.h
* create UcodeType
* bss
|
|
* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
|
|
* move
* format
* bss
|
|
* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
|
|
* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
|