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path: root/src/code/code_800C3C20.c
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2023-07-06Reorganize Audio Files & Name Remaining Audio Files (#1494)engineer124
* reorganize audio files * audio code files * split audio and libaudio * audio_init_params to audio_configuration * simplify file names * move aisetnextbuf to libaudio * move src/audio -> src/code/audio * adjust makefile comment * reorganize again into internal/external * adjust comment * restructure again
2022-07-13Better AudioMgr_StopAllSfx match (#1316)Derek Hensley
* Better AudioMgr_StopAllSfx match * Use same temp name * remove volatile
2022-07-04Document code_800C3C20: Audio_StopAllSfx (#1309)engineer124
* Document code_800C3C20 * Associate it with AudioMgr to separate it from the audio library
2021-11-07Document parts of audio (#1000)zelda2774
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
2021-10-02Fix/cleanup/rephrase miscellaneous stuff (#983)Dragorn421
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-07-06Matched most remaining libultra files (#221)Lucas Shaw
* osPfsIsPlug.c and osContSetCh.c OK * update * __osPfsGetStatus.c OK * removed unused asm * Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h * controller updates * fixed header guard * Made suggested changes * guLookAt.c OK * commit * __osPfsSelectBank.c OK * osPfsDeleteFile.c OK * pfsreadwritefile.c OK * osPfsFreeBlocks.c OK * cleaned up ospfsfreeblocks * started pfsinitpak.c * pfsallocatefile.c OK * contpfs.c decompiled with 1 non matching * osPfsFindFile.c OK * pfsinitpak.c decompiled. one non-matching * Actually fixed merge conflict * sins.c OK * cosf.c sinf.c and sins.c OK * moved osAfterPreNMI to its own file. Renamed code_801031F0 to contquery.c * pfschecker.c OK * final update and rename * Removed makefile testing thing that i accidentally added * Made suggested changes
2020-06-21Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)Random
* Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c * change func_800C3C20's prototype and rename some fields in jpeg related structs * Fix comment in Jpeg_GetU16 and change func_800C3C20 * use a switch in padsetup.c