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Decompilation of The Legend of Zelda: Ocarina of Time
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gfxprint.c
Age
Commit message (
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Author
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-10-27
libc cleanup (#1568)
Tharo
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2021-11-28
Improve gfxprint documentation and strings (#1028)
Roman971
2021-09-07
Add `va_end` and returns to variadic functions (#950)
EllipticEllipsis
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-08-29
Match func_800EEA50 + some surrounding doc (#916)
zelda2774
2021-06-15
Interface improvements (#822)
Zelllll
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-12
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
petrie911
2020-12-11
Match gfxprint.c (#520)
Synray
2020-10-03
libultra cleanup (#215)
Random
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-08
Decompile sleep.c and printutils.c
Random
2020-04-05
Tidy up known render and combine modes
glank
2020-03-24
Run formatter with changes
Roman971
2020-03-23
Run gcc checks with NON_MATCHING defined
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-18
Various fixes/matches
Roman971
2020-03-17
First proper commit.
Jack Walker