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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Match sys_math3d.c (#1674)
cadmic
2024-01-30
z_actor retail OK (#1670)
engineer124
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-30
Overlay_Relocate and Overlay_Load retail OK (#1662)
Derek Hensley
2024-01-30
z_demo retail code matched (#1655)
fig02
2024-01-30
Revert bad uses of `if (OOT_DEBUG)` (#1666)
cadmic
2024-01-30
vr_box OK (#1663)
Derek Hensley
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Retail `z_quake.c` and `z_room.c` OK (#1661)
engineer124
2024-01-29
Match ``game.c`` - OK (#1644)
Yanis42
2024-01-29
Check formatting in CI (#1652)
cadmic
2024-01-28
`z_parameter` retail OK (#1649)
engineer124
2024-01-28
Match ``main.c`` - OK (#1645)
Yanis42
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-16
Create debug macros for LogUtils functions (#1610)
cadmic
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-12-10
Doc Actor: En_Ma1 (Child Malon) (#1584)
hiisuya
2023-11-30
Document a bug in Actor_ChangeCategory where actors may not be updated correc...
cadmic
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-11-12
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
Javarooster
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-25
Speedmeter Small cleanup (#1554)
Derek Hensley
2023-09-22
Name the main pause state and add placeholder enum for main (sub)states (#1551)
Dragorn421
2023-09-19
Player docs: Control Stick Input and Movement (#1539)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-14
remove the extra ``CS_CMD_STOP`` (#1535)
Yanis42
2023-09-13
Document Camera Special9 (door) angle bug (#1525)
fig02
2023-09-09
Apply noreturn attribute where applicable (#1532)
Tharo
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-19
En_Cow Doc (#1492)
Billy
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
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