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* Update spec for boot and code
* Fix merge
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* Remove fake temp in `BossDodongo_DrawEffects`
* `OS_WRITE` for `__osSpRawStartDma` `direction`
* remove outdated comment
* fixup osRecvMesg
* make sShopkeeperStores static
* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)
* Run formatter
* Remove assets from include path in suggested vscode properties
* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
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