index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
sys_math3d.c
Age
Commit message (
Expand
)
Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-24
Create headers for some libu64 files (#2440)
mzxrules
2025-01-21
[iQue] Import libultra audio library files (#2433)
Tharo
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-24
Move D_80134488 from system_heap.c to fp.s (#2387)
cadmic
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-01
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...
Dragorn421
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-26
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
Dragorn421
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-11
[headers 14] libc64 headers (#2177)
Dragorn421
2024-09-07
[headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` sym...
Dragorn421
2024-09-07
Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)
Dragorn421
2024-09-06
Miscellaneous libultra header fixes (#2139)
cadmic
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-08-27
T() macro 5 (#2089)
Dragorn421
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-08
gc-us OK (#2018)
cadmic
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-06-25
Remove global.h from z_fishing (#1977)
cadmic
2024-06-20
Add point lighting gbi features (#1962)
Tharo
2024-06-19
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
mzxrules
2024-04-22
Player Docs: Control stick buffers (#1945)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-01-30
Match sys_math3d.c (#1674)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-05-31
Fix misc 13 (#1244)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-03-10
Naming1 (#1113)
playerskel
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-06-19
Match Math3D_LineSegMakePerpLineSeg (#854)
Synray
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-27
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
[next]