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path: root/src/code/z_bgcheck.c
AgeCommit message (Expand)Author
2024-01-30z_collision_check.c OK (#1642)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-15Cleanup/add bgcheck macros (#1478)Dragorn421
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2022-11-26Document Surface Material (#1447)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-13TwoHeadArena and TwoHeadGfxArena docs (#1349)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-23Document Crawlspaces (#1286)engineer124
2022-10-13Fix misc 17 (#1392)Dragorn421
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
2022-08-29Doc pass on bgcheck-waterbox properties (#1288)Dragorn421
2022-08-23Minor Misc Cleanup (#1360)engineer124
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-31Doc, macros, enums for `SurfaceType.data` (#1293)Dragorn421
2022-06-25Some names and docs on dynapoly (#1287)Dragorn421
2022-06-24Fix misc 15 (#1298)Dragorn421
2022-06-20Document Viewpoints and Scene Cam Types (#1285)engineer124
2022-06-17Document Camera BgCamData (#1232)engineer124
2022-06-13Fix misc 14 (#1279)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-12Remove many redundant parentheses (eg. in boolean conditions) (#1220)Roman971
2022-04-04Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)engineer124
2022-02-27Doc misc 1 (#1160)Dragorn421
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-11-17Fix matrices documentation (#952)Dragorn421
2021-09-04Cleanup translation comments (#924)Dragorn421
2021-08-31Rename MtxF members to use the common convention (#923)Dragorn421
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-05-22Small bgcheck documentation pass (#816)mzxrules
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-02-12Minor z_bgcheck documentation fixes (#675)mzxrules
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-09Some cleanup and docs for z_skelanime (#601)petrie911
2021-01-08bgcheck OK (#613)Synray
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami
2020-12-06decompile z_camera (#398)krimtonz
2020-12-01SkelAnime "Skeleton" Documentation Pass (#497)petrie911
2020-10-03libultra cleanup (#215)Random
2020-04-28rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)krimtonz
2020-04-26func_800418D0 and func_800417A0 in z_bgcheck.c, matching (#79)Dragorn421