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Decompilation of The Legend of Zelda: Ocarina of Time
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z_bgcheck.c
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Commit message (
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Author
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-15
Cleanup/add bgcheck macros (#1478)
Dragorn421
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-11-26
Document Surface Material (#1447)
engineer124
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-13
TwoHeadArena and TwoHeadGfxArena docs (#1349)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-13
Fix misc 17 (#1392)
Dragorn421
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-08-29
Doc pass on bgcheck-waterbox properties (#1288)
Dragorn421
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-06-25
Some names and docs on dynapoly (#1287)
Dragorn421
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-13
Fix misc 14 (#1279)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-04-04
Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)
engineer124
2022-02-27
Doc misc 1 (#1160)
Dragorn421
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-05-22
Small bgcheck documentation pass (#816)
mzxrules
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-12
Minor z_bgcheck documentation fixes (#675)
mzxrules
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-09
Some cleanup and docs for z_skelanime (#601)
petrie911
2021-01-08
bgcheck OK (#613)
Synray
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami
2020-12-06
decompile z_camera (#398)
krimtonz
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-26
func_800418D0 and func_800417A0 in z_bgcheck.c, matching (#79)
Dragorn421
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