| Age | Commit message (Collapse) | Author |
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* Rename AT `effect` to `hitSpecialEffect`
* bss
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Document kaleido debug menu
* Fix BSS
* bss
* Address reviews
* bss
* add #pragma increment_block_number to z_parameter and let CI do its thing
* bss
* buffer -> digitBuf
* reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line
* rename to KaleidoScope_DrawInventoryEditor
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
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* variables.h cleaning: migrate libultra variables
* another increment_block_number
* fix bss
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* split most of functions.h
* osdriverominit
* forgot include
* fix
* remove functions.h
* temporary fix for fix_bss
* fix bss
* revert fix_bss.py change
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* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
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* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
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* make headers for gamestates
* fixes
* fixes 2
* bss
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
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* kill more global.h references
* .format.py
* bss
* ique
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* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
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* Match remaining libultra/os files
* Align box id macros
* Fix bss, format
* Fix BSS
* Clarify some comments
* More bug comment
* Comment
* Fix BSS
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* [iQue] Match remaining libultra/io files
* Match osSpTaskYielded
* Fix bss, remove double space in controller.h
* Fix BSS
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* initial work, think I got all of them
* cleanup line_numbers.h
* fix gc-eu-mq-dbg
* fix matching problems
* remove old lines
* format
* missed some stuff
* comment fixes
* other
* review changes
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* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
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* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
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* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
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(#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
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* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
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* ucode_disas.h
* create UcodeType
* bss
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* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
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* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
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* T() in idle.c, irqmgr.c, padmgr.c, z_locale.c
* T() in z_sram.c
* T() in z_bgcheck.c, z_scene.c
* format
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* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
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* Filename & line number args cleanup
* Use int for line number args over s32/u32
* Add missing const qualifiers from filename args
* Fix gcc warning in game.c
* Add comment to weird assignments in GameState_Init
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* 2 funcs left
* so close
* bgcheck OK
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* Match z_collision_check.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
* Newlines
* Tweak z_actor.c #if to avoid merge conflicts
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
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* Document PauseContext.state
* Very light docs surrounding pause states
* PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum
* PAUSE_STATE_MAIN -> PAUSE_STATE_6
* format
* Player_InitDrawPause -> Player_InitPauseDrawData
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* Cleanup/add bgcheck macros
* vIA -> vI
* parentheses around bit&
* achivement get: formatter contrarian
* COLPOLY_VTX_FLAGS -> COLPOLY_VTX_FLAGS_MASKED
* & before << in WATERBOX_PROPERTIES packing macro
* & before << in SURFACETYPE* packing macro and fix parentheses
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* more misc cleanup
* remove z64 conflicts
* undo ISVDbg
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* misc cleanup
* more cleanup
* more cleanup
* PR Suggestions
* cleanup cond
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* material
* cleanup
* iron boots
* climb
* more docs
* rename
* small fix
* comments
* adjust bug comment
* simplify comment
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* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
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* TwoHeadArena and TwoHeadGfxArena docs, ALIGNOF macro
* AllocStart -> AllocHead , AllocEnd -> AllocTail
* Format
* Suggested changes
* Fix
* Further suggested changes
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* `vt.h` -> `terminal.h`
* `VT_` -> `T_` (as in Terminal)
* `vt.h` -> `terminal.h` in includes too Pepega
* Sort out tiny terminal.h include inconsistencies
* Format
* -> `TE_`
* format
* `TE_` -> back to `VT_` (parkour!)
* explicit VT
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* Crawlspace docs, first draft
* Add wall docs
* OnePointDemo, fix
* format
* More player docs
* Document bgCamData
* Magic docs WIP
* More docs, first round finished
* Better docs
* More renaming
* Simpler name
* Another small adjustment
* rm if(1)
* Better names again after in-game testing
* Change comments
* change comment
* Big rename based on all the suggestions
* Small touch-up
* More PR Suggestions
* RESTORE_IDLE -> RESET
* More docs
* Capitalization
* PR suggestions
* Make declaration consistent
* Health_ChangeBy (amount)
* cleanup
* Document bgCamData
* More changes and cleanup
* More docs
* Clarify comments
* PR Suggestions
* Missed one
* More PR Suggestions
* Change comment
* Add another clarity comment
* format
* PR Feedback, rename bgcheck functions
* remove fallthrough cleanup (other pr that deals with that)
* PR Suggestions
* bug report
* sync with bgCamData PR
* small cleanup
* Another comment
* bgCamDataIndexBeforeUnderwater
* PR/Discord Discussions
* Missed some
* sync function header args
* Another suggestion
* cleanup
* Comments
* Change bgCamData to s16 for now
* PR suggestions
* the
* use "info"
* Missed a suggestion
* Discord Discussion
* Document playerFlag
* typo
* Revert bgCamFuncData to Vec3s
* format
* format
* First PR suggestion
* Some PR Suggestions, still need to test
* followup docs
* small cleanup
* target offset
* more PR
* forwardYaw
* crawlspace func/flag
* comment
* format
* Update include/z64player.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More PR Suggestions
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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* Some cleanup on bgcheck waterbox y funcs
* Fix some typo/spelling
* EnFz_ApplyDamage match fixup
* Turn another sus construction into a switch
* Fixup comment on restoring MS as adult
* "doesnt, isnt" -> "doesn't, isn't"
* Hunt down whitespace at end of lines
* Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge)
* Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source")
* static symbols: g -> s prefix
* Link young/old -> child/adult
* Fixups
* Get rid of signed vs unsigned comparison warning by changing room temps to s32
* waterbox search funcs consistency
* Revert "waterbox search funcs consistency"
This reverts commit 8f386e038f5e735f0f5f1240fc4da7bec4e8c7e2.
* `curWaterBox` -> `waterBox`
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* fix raycast floor flags
* format.sh
* Name flags
* Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox
* change comment to prevent format wrap
* change to "if BGCHECK_GROUND_CHECK_ON is set"
* roman suggestions
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* Doc pass on bgcheck-waterbox properties
* `WATERBOX_ROOM_INDEX...` -> `WATERBOX_ROOM...`
* Fix `WATERBOX_PROPERTIES` macro (was completely wrong)
* `((setFlag19) & 1) << WATERBOX_FLAG_19_SHIFT` instead of ternary
* Fix `WATERBOX_PROPERTIES` macro (hopefully for good)
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