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path: root/src/code/z_bgcheck.c
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2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
* Rename AT `effect` to `hitSpecialEffect` * bss
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-01Document kaleido debug menu (#2506)Pepe20129
* Document kaleido debug menu * Fix BSS * bss * Address reviews * bss * add #pragma increment_block_number to z_parameter and let CI do its thing * bss * buffer -> digitBuf * reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line * rename to KaleidoScope_DrawInventoryEditor --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
* create printf and translation headers * non-overlays complete * printf finished * move T macro * edit comment * fix error * fix bss * remove is_64 * fix bss
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies ↵fig02
except z64.h (#2505) * move remaining variables from variables.h * fix other dependencies * extra newline * fix and adjust comment * is this the problem * fix bss
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
* variables.h cleaning: migrate libultra variables * another increment_block_number * fix bss
2025-04-05Remove functions.h (#2501)fig02
* split most of functions.h * osdriverominit * forgot include * fix * remove functions.h * temporary fix for fix_bss * fix bss * revert fix_bss.py change
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
2025-02-22Clean out z64.h (#2484)fig02
* Clean out z64.h * fix version include * overlay.h * pr suggestion * try fixing main.c * add back forward declare * fix bss * header guard * prefix
2025-02-20Create headers for Game States (#2482)fig02
* make headers for gamestates * fixes * fixes 2 * bss
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
* kill more global.h references * .format.py * bss * ique
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
2025-01-10[iQue] Match remaining libultra/os files (#2414)Tharo
* Match remaining libultra/os files * Align box id macros * Fix bss, format * Fix BSS * Clarify some comments * More bug comment * Comment * Fix BSS
2025-01-09[iQue] Match remaining libultra/io files (#2411)Tharo
* [iQue] Match remaining libultra/io files * Match osSpTaskYielded * Fix bss, remove double space in controller.h * Fix BSS
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-15Add macros for line number differences (#2365)fig02
* initial work, think I got all of them * cleanup line_numbers.h * fix gc-eu-mq-dbg * fix matching problems * remove old lines * format * missed some stuff * comment fixes * other * review changes
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences * Initial tools/audio README * Versioning for samplebank extraction * Clean up the disassemble_sequence.py runnable interface * Add static assertions for maximum bank sizes * Boost optimization for audio tools * Samplebank XML doc * Soundfont XML doc * More docs in sampleconv for vadpcm * Various tools fixes/cleanup * VADPCM doc * Try to fix md formatting * VADPCM doc can come later * Fix merge with PR 9 * Fix blobs from MM * Try to fix bss * Try fix bss round 2 * Fix sampleconv memset bug * Suggested documentation tweaks
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
* Fix some more GCC warnings, mark some bugs based on GCC warnings * Weird formatting * Suggested changes * More weird indentation I guess * UNREACHABLE() macro, add missing NORETURNs to fault_n64.c * AVOID_UB for PAL path in z_file_nameset.c * Remove comments about return types * Remove temp no longer needed
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
* document most of Player_ChooseNextIdleAnim * finish documenting Player_ChooseNextIdleAnim * capital letter * dummy block numbers for the script * fix bss * bug comment * SpeicalIdle -> Fidget, clean up related things * fix rng chance comment * normal -> default * rework Player_CheckForIdleAnim * swap idle anim defines * remove COMMON_FIDGET * add ARRAY_COUNT_2D * change macro def
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ↵Dragorn421
(#2248) * [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups * zelda_arena.h * bss * bss2 * bss3 * bss
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
* [headers] Create z64shrink_window.h, move more protos from functions.h * format * include * bss * letterbox.h
2024-09-24create ucode_disas.h (#2222)mzxrules
* ucode_disas.h * create UcodeType * bss
2024-09-23Document Player Knockback related functions (#1601)mzxrules
* document knockback related functions * rotation -> yRot * implement some changes * Renames and comments * mq bss * format * Intangibility and Invulnerability * bss * .bss * add #pragma increment_block_number to z_en_item00.c * .bss
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
* Match ntsc-1.2 * Add ntsc-1.2 to CI * Apply fixes from Jenkins * Promote ntsc-1.2 to "supported" in Makefile * Declare D_80858AD8 as a u64 array * Tweak wording * Hopefully make ntsc-1.2 bss more stable * Restore segmented_address.h include
2024-08-23T() macro 2 (#2073)Dragorn421
* T() in idle.c, irqmgr.c, padmgr.c, z_locale.c * T() in z_sram.c * T() in z_bgcheck.c, z_scene.c * format
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
2024-02-27Filename & line number args cleanup (#1891)Tharo
* Filename & line number args cleanup * Use int for line number args over s32/u32 * Add missing const qualifiers from filename args * Fix gcc warning in game.c * Add comment to weird assignments in GameState_Init
2024-02-08Match Retail BgCheck (#1734)engineer124
* 2 funcs left * so close * bgcheck OK
2024-01-30z_collision_check.c OK (#1642)cadmic
* Match z_collision_check.c * Disable function declarations * Remove /* OOT_DEBUG */ * Remove newlines around ifdef * Newlines * Tweak z_actor.c #if to avoid merge conflicts
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
2024-01-09Create debug macros for common functions (#1597)cadmic
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
* Document PauseContext.state * Very light docs surrounding pause states * PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum * PAUSE_STATE_MAIN -> PAUSE_STATE_6 * format * Player_InitDrawPause -> Player_InitPauseDrawData
2023-08-15Cleanup/add bgcheck macros (#1478)Dragorn421
* Cleanup/add bgcheck macros * vIA -> vI * parentheses around bit& * achivement get: formatter contrarian * COLPOLY_VTX_FLAGS -> COLPOLY_VTX_FLAGS_MASKED * & before << in WATERBOX_PROPERTIES packing macro * & before << in SURFACETYPE* packing macro and fix parentheses
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
* more misc cleanup * remove z64 conflicts * undo ISVDbg
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
* misc cleanup * more cleanup * more cleanup * PR Suggestions * cleanup cond
2022-11-26Document Surface Material (#1447)engineer124
* material * cleanup * iron boots * climb * more docs * rename * small fix * comments * adjust bug comment * simplify comment
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
* Comment names on titled scenes * Comment some more scene names * Comment some map assets symbol prefixes * Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`) * Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors) * Fix symbol prefix for back alley night scene * Name the two grave scenes (normal and fairy's fountain variant) * Name most houses, name/update misc scenes Co-authored-by: fig02 <fig02srl@gmail.com> * (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific Co-authored-by: fig02 <fig02srl@gmail.com> * `miharigoya_scene`: `market_guard_house` * `kakariko_scene` -> `kakariko_center_house` * `richards_house` -> `dog_lady_house` (for localization differences) * Revert "Comment some map assets symbol prefixes" This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708. * remove other xml prefixes * ganon_boss, ganondorf_boss * comments to namefixer * `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE` * two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior * Run namefixer `find src include -type f -exec ./tools/namefixer.py {} \;` * run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-13TwoHeadArena and TwoHeadGfxArena docs (#1349)Tharo
* TwoHeadArena and TwoHeadGfxArena docs, ALIGNOF macro * AllocStart -> AllocHead , AllocEnd -> AllocTail * Format * Suggested changes * Fix * Further suggested changes
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
* `vt.h` -> `terminal.h` * `VT_` -> `T_` (as in Terminal) * `vt.h` -> `terminal.h` in includes too Pepega * Sort out tiny terminal.h include inconsistencies * Format * -> `TE_` * format * `TE_` -> back to `VT_` (parkour!) * explicit VT
2022-10-23Document Crawlspaces (#1286)engineer124
* Crawlspace docs, first draft * Add wall docs * OnePointDemo, fix * format * More player docs * Document bgCamData * Magic docs WIP * More docs, first round finished * Better docs * More renaming * Simpler name * Another small adjustment * rm if(1) * Better names again after in-game testing * Change comments * change comment * Big rename based on all the suggestions * Small touch-up * More PR Suggestions * RESTORE_IDLE -> RESET * More docs * Capitalization * PR suggestions * Make declaration consistent * Health_ChangeBy (amount) * cleanup * Document bgCamData * More changes and cleanup * More docs * Clarify comments * PR Suggestions * Missed one * More PR Suggestions * Change comment * Add another clarity comment * format * PR Feedback, rename bgcheck functions * remove fallthrough cleanup (other pr that deals with that) * PR Suggestions * bug report * sync with bgCamData PR * small cleanup * Another comment * bgCamDataIndexBeforeUnderwater * PR/Discord Discussions * Missed some * sync function header args * Another suggestion * cleanup * Comments * Change bgCamData to s16 for now * PR suggestions * the * use "info" * Missed a suggestion * Discord Discussion * Document playerFlag * typo * Revert bgCamFuncData to Vec3s * format * format * First PR suggestion * Some PR Suggestions, still need to test * followup docs * small cleanup * target offset * more PR * forwardYaw * crawlspace func/flag * comment * format * Update include/z64player.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * More PR Suggestions * Update src/overlays/actors/ovl_player_actor/z_player.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-13Fix misc 17 (#1392)Dragorn421
* Some cleanup on bgcheck waterbox y funcs * Fix some typo/spelling * EnFz_ApplyDamage match fixup * Turn another sus construction into a switch * Fixup comment on restoring MS as adult * "doesnt, isnt" -> "doesn't, isn't" * Hunt down whitespace at end of lines * Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge) * Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source") * static symbols: g -> s prefix * Link young/old -> child/adult * Fixups * Get rid of signed vs unsigned comparison warning by changing room temps to s32 * waterbox search funcs consistency * Revert "waterbox search funcs consistency" This reverts commit 8f386e038f5e735f0f5f1240fc4da7bec4e8c7e2. * `curWaterBox` -> `waterBox`
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
* fix raycast floor flags * format.sh * Name flags * Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox * change comment to prevent format wrap * change to "if BGCHECK_GROUND_CHECK_ON is set" * roman suggestions
2022-08-29Doc pass on bgcheck-waterbox properties (#1288)Dragorn421
* Doc pass on bgcheck-waterbox properties * `WATERBOX_ROOM_INDEX...` -> `WATERBOX_ROOM...` * Fix `WATERBOX_PROPERTIES` macro (was completely wrong) * `((setFlag19) & 1) << WATERBOX_FLAG_19_SHIFT` instead of ternary * Fix `WATERBOX_PROPERTIES` macro (hopefully for good)