index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_camera.c
Age
Commit message (
Expand
)
Author
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-13
Document Camera Special9 (door) angle bug (#1525)
fig02
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-01-12
Document OnePointCutscene Init Field (#1465)
engineer124
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2022-12-30
Document debug text drawing functions in z_debug.c (#1472)
fig02
2022-12-26
Misc. small cam doc (#1461)
Dragorn421
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-19
OnePointCutscene Cleanup (#1467)
engineer124
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-11
OnePointDemo ActionFlags Macros (#1451)
engineer124
2022-12-11
Good Camera Mode Names (#1455)
engineer124
2022-12-04
Camera Flags (#1225)
engineer124
2022-11-26
Document Camera for Elevator Platforms (Camera_Special7) (#1448)
engineer124
2022-11-26
Document Surface Material (#1447)
engineer124
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-16
Some `OREG` docs (camera data regs) (#1405)
Dragorn421
2022-10-15
Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...
engineer124
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-30
`OREG` cleanup & Doc `Camera_GetPitchAdjFromFloorHeightDiffs` (#1355)
Dragorn421
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-08-29
Improve match for `Camera_CalcUpFromPitchYawRoll`, add docs (#1361)
engineer124
2022-08-29
Doc pass on bgcheck-waterbox properties (#1288)
Dragorn421
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-07-12
Remove `BINANG_SUB` (#1297)
Dragorn421
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-06-23
Document `SaveContext.gameMode` (#1295)
Dragorn421
2022-06-22
Remove `BINANG_ROT180` (#1241)
Dragorn421
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-09
Doc pass on scene & room headers (#1240)
Dragorn421
[next]