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Decompilation of The Legend of Zelda: Ocarina of Time
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z_camera.c
Age
Commit message (
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Author
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2022-01-10
Document Parts of Camera Data (#1054)
engineer124
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-11-01
Document Camera Settings (#994)
engineer124
2021-10-23
Document `ovl_select` (#966)
Anghelo Carvajal
2021-09-28
Format all translation comments like `// "..."` (hopefully all of them) (#986)
Dragorn421
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-12
Fix return UB (#958)
louist103
2021-09-07
Fix compiler warnings in z_camera/db_camera (#947)
zelda2774
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
2021-08-20
Remove and change some fake matches (#910)
louist103
2021-08-19
cleanup warnings (#907)
louist103
2021-07-26
db_camera (#842)
Random
2021-06-17
Match Camera_PrintSettings (z_camera OK) (#853)
engineer124
2021-04-11
En_Horse OK (#554)
Synray
2021-04-04
Poe Objects (#743)
Tharo
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-15
z_play.c OK (#701)
Synray
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-31
Bg_Spot00_Hanebasi (Drawbridge) OK (#614)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-10
MacOS ZAPD fixes (#606)
Ethan Roseman
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-18
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-17
Math3D and olib updates (#315)
krimtonz
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-04
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
krimtonz
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-18
Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
Synray
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-24
Run formatter with changes
Roman971
2020-03-23
Fix remaining non matchings
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-21
code_800FCE80 OK
glank
2020-03-18
Various fixes/matches
Roman971
2020-03-17
First proper commit.
Jack Walker
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