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path: root/src/code/z_camera.c
AgeCommit message (Expand)Author
2022-12-11Good Camera Mode Names (#1455)engineer124
2022-12-04Camera Flags (#1225)engineer124
2022-11-26Document Camera for Elevator Platforms (Camera_Special7) (#1448)engineer124
2022-11-26Document Surface Material (#1447)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-22Document Hud Mode (#1323)engineer124
2022-11-13Fix misc 18 (#1423)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-23Document Crawlspaces (#1286)engineer124
2022-10-16Some `OREG` docs (camera data regs) (#1405)Dragorn421
2022-10-15Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...engineer124
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-10-04Skip compiling C-included files during the build (#1386)Roman971
2022-08-31Doc room drawing (#1283)Dragorn421
2022-08-30Fix misc 16 (#1371)Dragorn421
2022-08-30`OREG` cleanup & Doc `Camera_GetPitchAdjFromFloorHeightDiffs` (#1355)Dragorn421
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
2022-08-29Improve match for `Camera_CalcUpFromPitchYawRoll`, add docs (#1361)engineer124
2022-08-29Doc pass on bgcheck-waterbox properties (#1288)Dragorn421
2022-08-15Doc shrink_window, rename system to Letterbox (#1341)fig02
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-31Doc, macros, enums for `SurfaceType.data` (#1293)Dragorn421
2022-07-12Remove `BINANG_SUB` (#1297)Dragorn421
2022-06-24Fix misc 15 (#1298)Dragorn421
2022-06-23Document `SaveContext.gameMode` (#1295)Dragorn421
2022-06-22Remove `BINANG_ROT180` (#1241)Dragorn421
2022-06-17Document Camera BgCamData (#1232)engineer124
2022-06-15Enable int-conversion warnings and fix all current instances (#1280)Roman971
2022-06-12Enable more IDO warnings and apply fixes (#1264)Roman971
2022-06-09Doc pass on scene & room headers (#1240)Dragorn421
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-12Remove many redundant parentheses (eg. in boolean conditions) (#1220)Roman971
2022-05-08Restructuring Camera Structs and Related Macros (#1108)engineer124
2022-05-04Fix misc 11 (#1209)Dragorn421
2022-05-02Memstuff (#1164)EllipticEllipsis
2022-04-27Document Transition System (#1131)fig02
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-09Names for some view things (#1191)Robin Allen
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-03-08Document/fix `Player.bodyPartsPos` usage (#1141)Dragorn421
2022-02-27Doc misc 1 (#1160)Dragorn421
2022-02-20sword -> meleeWeapon (#1147)Dragorn421
2022-02-20Document Distortions from z_camera and z_view (#1102)engineer124
2022-02-20Fix misc 7 (#1149)Dragorn421
2022-02-20Fix misc 6 (#1148)Dragorn421