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Decompilation of The Legend of Zelda: Ocarina of Time
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z_camera.c
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2022-12-11
Good Camera Mode Names (#1455)
engineer124
2022-12-04
Camera Flags (#1225)
engineer124
2022-11-26
Document Camera for Elevator Platforms (Camera_Special7) (#1448)
engineer124
2022-11-26
Document Surface Material (#1447)
engineer124
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-16
Some `OREG` docs (camera data regs) (#1405)
Dragorn421
2022-10-15
Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...
engineer124
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-30
`OREG` cleanup & Doc `Camera_GetPitchAdjFromFloorHeightDiffs` (#1355)
Dragorn421
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-08-29
Improve match for `Camera_CalcUpFromPitchYawRoll`, add docs (#1361)
engineer124
2022-08-29
Doc pass on bgcheck-waterbox properties (#1288)
Dragorn421
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-07-12
Remove `BINANG_SUB` (#1297)
Dragorn421
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-06-23
Document `SaveContext.gameMode` (#1295)
Dragorn421
2022-06-22
Remove `BINANG_ROT180` (#1241)
Dragorn421
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-09
Doc pass on scene & room headers (#1240)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-05-08
Restructuring Camera Structs and Related Macros (#1108)
engineer124
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-05-02
Memstuff (#1164)
EllipticEllipsis
2022-04-27
Document Transition System (#1131)
fig02
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-03-20
Angle cleanup - `DEG_TO_RAD` (#1157)
Dragorn421
2022-03-13
Angle cleanup - `RADF_TO_BINANG` (#1155)
Dragorn421
2022-03-08
Document/fix `Player.bodyPartsPos` usage (#1141)
Dragorn421
2022-02-27
Doc misc 1 (#1160)
Dragorn421
2022-02-20
sword -> meleeWeapon (#1147)
Dragorn421
2022-02-20
Document Distortions from z_camera and z_view (#1102)
engineer124
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2022-02-20
Fix misc 6 (#1148)
Dragorn421
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