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Decompilation of The Legend of Zelda: Ocarina of Time
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z_collision_check.c
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Author
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-28
`z_parameter` retail OK (#1649)
engineer124
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-11-26
Document Surface Material (#1447)
engineer124
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-03
Use `DMG_` defines in code (#1245)
Dragorn421
2022-05-31
Fix misc 13 (#1244)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-10
Various minor cleanups (#1218)
Roman971
2022-04-30
Fix misc 10 (#1208)
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-03-20
Small collision_check improvements (#1172)
Tharo
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2021-11-26
Various minor cleanups (#1029)
Roman971
2021-09-12
Fix return UB (#958)
louist103
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-25
Set __FILE__ in asm_processor (#793)
zelda2774
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-27
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
petrie911
2020-12-22
z_collision_check OK (#558)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-15
Use dummies to match bss ordering and some functions in z_collision_check.c (...
Roman971
2020-09-05
z_lights.c OK (#343)
fig02
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-08-17
Math3D and olib updates (#315)
krimtonz
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-24
Rename culling related variables (#225)
fig02
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-05
ucode_disas.c progress (#188)
Random
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
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