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Decompilation of The Legend of Zelda: Ocarina of Time
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z_elf_message.c
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-02-24
Fixup includes (#2483)
Dragorn421
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-11-16
Update item names (#1376)
Dragorn421
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2021-11-16
Create macros for and decompile elf_message scripts (#999)
Tharo
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-03
ovl_Door_Shutter OK (#413)
Tharo
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-08-30
Match/Improve more non matching functions (#366)
Roman971
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-05
Fixes in PR #50
Random
2020-04-04
Add log macros
Random
2020-03-30
Decompile z_elf_message.c (1 non matching left)
Roman971
2020-03-17
First proper commit.
Jack Walker