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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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* Write about IDO and EGCS in compilers.md
* Fix typo
* Fix another typo
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* Use debug macros even in N64-only code
* Use UNK_FILE/UNK_LINE instead
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* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
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* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera)
* remaining T() macro in boot
* format
* review
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* Match NTSC z_kanfont.c and z_message.c
Co-authored-by: inspectredc <inspectredc@gmail.com>
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Remove now-unnecessary padding
* Remove msgBufDecoded comment
* Use == NULL for fake match
* Rename Message_DrawText{JPN,NES} -> Message_DrawText[Wide]
* Font_LoadKanji -> Font_LoadCharWide
* Restore FONT_MESSAGE_OFFSET/FONT_MESSAGE_LENGTH
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Co-authored-by: inspectredc <inspectredc@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* Reworked text extraction + add JP text extraction
* Format
* Suggested changes
* Correct address for gc-us sJpnMessageEntryTable
Co-authored-by: cadmic <cadmic24@gmail.com>
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Co-authored-by: cadmic <cadmic24@gmail.com>
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* Skelanime retail OK
* kanfont retail OK
* PR review
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
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* long s32
* Suggested changes
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* More documentation for z_std_dma
* uintptr casts for rom symbols in z64animation.h and z_kanfont.c
* Format
* Suggested changes, more defines for static texture sizes
* PI Interface -> PI
* Further suggested changes
* Format
* Comments about item_name and map_name texture assumptions
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* Enable int-conversion warnings for gcc/clang
* Fix all current int-conversion warnings
* Run format.sh
* Apply review suggestions
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* Cleanup dma and yaz0 functions using pointers for ram
Also includes a minor cleanup of yaz0 names to better fit their purpose
* Run formatter
* Additional cleanups on dma and yaz0 functions
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* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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* door context
* renames
* done
* fix unintended change
* all nb gone
* more nb gone
* merge fishing
* fix size commentX
* door changes suggested by dragorn
* fix accidental semicolon
* another
* change all texture pointers to void*
* error fix and format
* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* fix ostime
* correct mistake in SkyboxContext
* probably fix nonmatching
* Update include/z64.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* roman's suggestions, fix incorrect type definition in z64scene.h
* typo in struct
* make typedef use u8 array
* forgot one
* pull in master and format.sh
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* init matched
* everything but navi OK
* progress
* 4 left
* remove asm
* progress
* progress
* asm and spec
* remove comment
* suggestion
* review1
* use type enum
* name func
* overridelimbdraw
* review 2
* forgot one
* merge master
* format
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* Decompile z_kanfont.c
* Cleanups
* off -> offset
* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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