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path: root/src/code/z_kankyo.c
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-07Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)Dragorn421
2025-05-18New assets system (#2481)Dragorn421
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-03-26T() macro in overlays 1 (#2486)Dragorn421
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-22Clean out z64.h (#2484)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-15Use enums for settings in SRAM header (#2429)cadmic
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-02-04Finish matching ique-cn (#2451)Tharo
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-21[iQue] Import libultra audio library files (#2433)Tharo
2025-01-17[iQue] Match z_sram (#2426)cadmic
2025-01-10[iQue] Match remaining libultra/os files (#2414)Tharo
2025-01-09[iQue] Match remaining libultra/io files (#2411)Tharo
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
2024-09-11[ntsc-1.2] Match remaining functions (#2182)cadmic
2024-09-11[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-24T() macro 4 (#2084)Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-09Match remaining GC retail versions (#2019)cadmic