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path: root/src/code/z_kankyo.c
AgeCommit message (Expand)Author
2024-08-08gc-us OK (#2018)cadmic
2024-08-02Automate fixing BSS ordering (#2009)cadmic
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal
2024-06-20Add point lighting gbi features (#1962)Tharo
2024-06-19Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)mzxrules
2024-04-14Match retail BSS ordering (#1927)cadmic
2024-02-08Retail kankyo OK (#1735)engineer124
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2023-07-05Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...Tharo
2022-12-24z_demo documentation (#1327)fig02
2022-12-04Camera Flags (#1225)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-11-01Some doc on env light settings (#1307)Dragorn421
2022-10-29Doc speed_meter timers and misc. low-ish level stuff (#1364)Dragorn421
2022-10-09Document Scene Sequences and Remaining SeqFlags (#1308)engineer124
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
2022-09-27Rumble doc (#1375)Tharo
2022-08-29Doc pass on bgcheck-waterbox properties (#1288)Dragorn421
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-06-24Fix misc 15 (#1298)Dragorn421
2022-06-23Document `SaveContext.gameMode` (#1295)Dragorn421
2022-06-20Document Viewpoints and Scene Cam Types (#1285)engineer124
2022-06-11Minor cleanups in z_std_dma.c and yaz0.c (#1269)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-20Environment documentation pass (#1115)fig02
2022-05-15Fix misc 12 (#1222)Dragorn421
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-27Document Transition System (#1131)fig02
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
2022-04-09Names for some view things (#1191)Robin Allen
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-16Fix misc 8 (#1150)Dragorn421