| Age | Commit message (Collapse) | Author |
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* Build gc-us
* Set up gc-us disassembly
* Don't disasm unchanged overlays
* Fix gc-eu-mq BSS
* romalign link_animetion for NTSC
* Explicitly set CPP defines to 0/1
* Add #ifs to segment_symbols.h
* Add sButtonTextures now
* Fix message _SHIFTL usage
* Don't ifdef LANGUAGE_MAX
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* Reworked text extraction + add JP text extraction
* Format
* Suggested changes
* Correct address for gc-us sJpnMessageEntryTable
Co-authored-by: cadmic <cadmic24@gmail.com>
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Co-authored-by: cadmic <cadmic24@gmail.com>
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* Change linker script so gGameOverTimer can be in z_game_over.c
* gGameOverTimer -> sGameOverTimer
* include_data_only_with_rodata -> include_data_only_within_rodata
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* Fix various data issues
* D_80153D78 -> sMessageDebuggerTextboxCount
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* Introduce assets/_extracted/VERSION, with text extracted there
* move to `extracted/text/`
* Update gitignore s
* rework args for msgenc.py
* put mkdir with others, until theyre all moved at once
* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior
* prettier gitignore
* Move messages 0xFFFC, 0xFFFD to committed message_data.h
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* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
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* misc cleanup
* more fake matches
* revert for sym
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* Add Documentation for Cows
* Better naming for cow unlock flag
* Update with MM solutions and PR suggestions
* Readable conditions
* Decimal cycle counter
* Replace params with cow type
* Clean up type usage and function names
* Clean up cylinders
* Fix collider enum
* Rename EnCow rear collider
* Fix spacing
* PR fixes:
COLL -> COLLIDER enum
static prefix
Missed MM function naming
Specific actor flags naming
* Rename of healRot and breathTimer
* Document Epona's song reset behavior
* anon review
* fig review
* whitespace
* rework milk interaction stuff
* changes to milk comment
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* Split SaveContext struct
* run formatter
* Remove temporary-until-split stuff in z_sram
* .
* run formatter
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* misc cleanup
* more cleanup
* more cleanup
* PR Suggestions
* cleanup cond
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* "bgs sword" -> "biggoron sword"
* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum
* TransitionTileStatus -> state
* Tiny gbi.h formatting fixups
* some cleanup on floormaster
* misc float ops cleanup
* sunsSongState = SUNSSONG_INACTIVE
* continueFlag == CS_CMD_STOP
* fix few camera names inconsistency
* textual 0 padding? not on my lawn
* libultra: construct address from end of dmem rather than oob from imem
* more free1 -> 2 fixup
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* name functions and msg ctx var
* start ocarina
* clarifying comments
* typo
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* Some cleanup/doc on the item enum and icons
* `gItemIconBigBottlePoeTex` -> `gItemIconBottleBigPoeTex`
* Biggoron sword / giant knife items (?)
* `SPSTONE_` -> `SPIRITUAL_` ?
* `gItemIconBrokenBiggoronSwordTex` -> `gItemIconBrokenGoronsSwordTex`
* `gQuestIcon...MedallionTex` -> `gQuestIconMedallion...Tex`
* `ITEM_MAGIC_` -> `ITEM_MAGIC_JAR_`small/big
* `ITEM_BOW_ARROW_` -> `ITEM_BOW_`
* `MASK_BUNNY` -> `MASK_BUNNY_HOOD`
* Update `GID_` enum from `ITEM_` enum
* ITEM/GID`_ARROW_`small/medium/large -> 5/10/30
* Run formatter
* .
* fix regressions and revert bad ideas
* chicken
* obey the newline police and also prevent the range police from intervening
* fixups
* dimensions -> dimension (singular)
* Note on inconsequential oddities about the `gItemIcons` mapping
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* material
* cleanup
* iron boots
* climb
* more docs
* rename
* small fix
* comments
* adjust bug comment
* simplify comment
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* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
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* begin interface alpha docs
* more progress/docs
* First draft of docs done
* cleanup
* Consistency
* Display -> Mode
* Remaining display -> mode
* Better docs
* Small touchups
* Small Update
* Apply discord discussion
* small fix
* More discussions
* PR Suggestions
* Roman PR Suggestions
* better comments
* PR Suggestions
* another suggestion
* discord discussions
* cleanup comments
* more discord/pr suggestions
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* More documentation for z_std_dma
* uintptr casts for rom symbols in z64animation.h and z_kanfont.c
* Format
* Suggested changes, more defines for static texture sizes
* PI Interface -> PI
* Further suggested changes
* Format
* Comments about item_name and map_name texture assumptions
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* Document Timers, First Draft
* some progress
* more timer docs
* cleanup
* small cleanup
* more cleanup
* comments
* more cleanup
* extra comment
* more docs
* brackets
* PR Suggestions
* cleanup, missed some
* more suggestions
* more PR Suggestions
* small change
* environmental
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* `vt.h` -> `terminal.h`
* `VT_` -> `T_` (as in Terminal)
* `vt.h` -> `terminal.h` in includes too Pepega
* Sort out tiny terminal.h include inconsistencies
* Format
* -> `TE_`
* format
* `TE_` -> back to `VT_` (parkour!)
* explicit VT
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* Use intptr types for segments and a few system files
* Use intptr types for more dma rom addresses
* Use intptr types in data referring to rom files
* Update and cleanup a few message casts
* Change sys_cfb functions and debugHeapStart to use pointers
* Update graph.c for the sys_cfb return type change
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* sceneNum -> sceneId
* forgot to save play
* scene -> sceneId where appropriate
* Missed 1 + format
* Update src/code/z_sram.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Update src/code/z_sram.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* PR
* Fix
Co-authored-by: mzxrules <mzxrules@gmail.com>
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* First attempt
* More
* rename
* more sound -> sfx / sound effect (#7)
* PR Suggestions
* PR Suggestions
* Small fix
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Use `SCENE_` enum more
* Decimal for pos in `D_8011F9B8`
* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`
* thone -> throne
* `s` on local data
* minor sfxId cleanup
* Run formatter
* Fixup 0x19 + 1 = 0x1A, not 0x20 lol
* Tlut -> TLUT
* DemoKankyo params usage cleanup
* Some proofreading (up to z_actor.c)
* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)
* `sZdWaterBox` -> `sZorasDomainWaterBox`
* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
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* Document bgCamData
* More changes and cleanup
* More docs
* Clarify comments
* PR Feedback, rename bgcheck functions
* remove fallthrough cleanup (other pr that deals with that)
* PR Suggestions
* bug report
* bgCamDataIndexBeforeUnderwater
* PR/Discord Discussions
* Missed some
* sync function header args
* Another suggestion
* cleanup
* Comments
* Indoor BgCamData
* Change bgCamData to s16 for now
* PR suggestions
* the
* use "info"
* Missed a suggestion
* Update and sync docs
* More docs
* Even more docs
* Revert macro
* Add comment
* Better comments
* More cleanup
* Better Cam Scene Docs
* Small change
* Market -> Pivot
* "only"
* swap
* Better comment
* Another comment
* to
* Implement suggestions from discord
* Discord Discussion
* Revert bgCamFuncData to Vec3s
* cleanup
* Remaining cleanup
* docs cleanup
* format
* More docs
* Improve notes
* Cleanup
* Change enum
* PR Suggestions
* Improve comment
* Rephrase
* Implement discussion from discord
* Discord discussion
* fixed to locked
* Update comments
* Few more comments
* Update include/z64.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update include/z64camera.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Better comments
* PR Suggestions
* rm numbers
* Update src/code/z_play.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Cleanup dma and yaz0 functions using pointers for ram
Also includes a minor cleanup of yaz0 names to better fit their purpose
* Run formatter
* Additional cleanups on dma and yaz0 functions
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* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
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* Introduce `SetupDL` enum
* wip
* wip
* Remove comments on each setupdl index
* Name setup dl functions by setupdl index
* `Gfx_SetupDl` -> `Gfx_SetupDL`
* Run formatter
* globalctx -> play
* fix regressions
* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)
* `CallSetupDL` -> `SetupDL`
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* Silence a number of GCC warnings
* Remove
* Suggested changes
* Format
* Fix comment in en_go2
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* global context -> play
* fix PlayState* PlayState
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* Copying SubCam Changes from PR 908, made it to the end of bosses
* Finish copying over PR
* format
* More cleanup
* clean-up
* PR Suggestions, Clean-Up, Improvement in CS
* Remove substructs from fd/fd2
* format
* Improve fishing
* minor fix
* Make CutsceneCameraDir more general
* `sActiveCamMove` -> `sCamMove`
* Fix conflict with object kankyo
* Add CAM_ID_MAIN to object_kankyo
* Improve cam cutscenes further
* Revert cutscene cmd names (better for a separate PR)
* At -> LookAt in the context of Cutscenes
* Missed naming in diving game
* Format
* Fill in Ganon2 Names (now that it's matching)
* format
* `sActiveCamId` -> `sReturnToCamId`
* activeCamId -> returnToCamId
* Discord Discussions
* FIRST
* Move macro to bottom, comments
* More suggestions
* PR suggestion, cleanup comment
* Oops
* add comments
* Adjust comment
* Change edge-case
* whoops
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Begin ocarina documentation
* Many ocarina-related docs
* More ocarina docs
* Introduce Ocarina Fonts Enum
* Fix ocarina font enum
* Fix incorrect documentation, more documentation
* Ocarina recording documentation
* cleanup
* Small touch-ups
* Fix font -> instrument
* format
* Better docs on playback, memory game
* more cleanup
* Add z64ocarina.h
* Clean up names
* final cleanup
* typo
* Fix description
* better docs
* Fix channel -> channelIdx
* Fix old "font" name to correct "instrument" name, add io port docs
* Add comments to clarify certain lines/functions
* format
* Rename noteIdx to pitch
* Missed a name
* Add comment on pitch
* `reset` -> `SetInstrument` and `displayed` -> `playback`
* Clarify audio_update and windmill comment
* Minor PR fixes
* Revert Audio_Update because there are 2 different Audio_Update functions
* PR Feedback
* Ocarina Idx -> Index
* Introduce OCARINA_BTN_C_RIGHT_OR_C_LEFT
* PR Suggestions
* Next PR Suggestions
* Next PR Feedback
* consistency
* Better docs (PR)
* Better comment
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* wip: refactor flag defines for `eventInf[0]`
* Cleanup attempt
* run formatter
* remove spacing in enum indices comments
* Add line breaks
* Macros +`()` -`;`
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* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Rename functions and files
* Document memmove, memsets, memcpys
* Format
* Sort out some missing sizeofs
* Name fmodf
* Rename local variables
* size_t
* Use COBRA_SHADOW_TEX_SIZE
* Review
* Tweak the Doxyfile to remove @brief requirement
* Roman's review
* Fix a bug comment
* Change fmodf
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* Doc equips usage (inventory, current and player-specific constants)
* Improve some comments
* `currentSword`(`Item`) -> `currentSwordItemId`
* Comments on the right in `D_801261F8`
* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses
* Use constants for `sNewSaveInventory.equipment`
* Run formatter
* Make comments in z64save.h header a single line even if very long
* `CHECK_OWNED_EQUIP_ALT`
* One more use of `CHECK_OWNED_EQUIP`
* `OWNED_EQUIP_FLAG`
* `OWNED_EQUIP_FLAG_ALT`
* Improve (?) giving sword by item id
* "half-byte" -> "nibble"
* Improve equips for setting kokiri sword
* Improve (?) checking boots by item id
* Improve (?) checking equips by item id
* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`
* Comments on the right in `sBootDListGroups`
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* Run formatter
* Remove useless `// clang-format off`
* Improve manual formatting inside `clang-format off` blocks
* Remove `// clang-format off` where used only for code style formatting
* Remove some `// clang-format off` with a for loop "trick"
* Reduce the size of `clang-format off` blocks
* Remove one `clang-format off` by moving assignment to inside line
* Revert "Remove some `// clang-format off` with a for loop "trick""
This reverts commit 30c344b800f22cc45cc30c8c88ce014715cdfed0.
* Put some `// clang-format on` back on the same level as `off`
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`eventInf`) (#1094)
* script-assisted `itemGetInf` flags
* comment near non-trivial `itemGetInf` usage
* Run formatter
* Try something with the itemgetinf flags that can't use the packed value
* Add defines for `eventChkInf` (direct access)
* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)
* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)
* Add defines for `infTable` (direct access)
* Add defines for `infTable` (used by `Flags_GetInfTable`)
* Add defines for `infTable` (used by `Flags_SetInfTable`)
* Add defines for `eventInf`
* parenthesis cleanup near `GET_EVENTCHKINF` usage
* parenthesis cleanup near `GET_ITEMGETINF` usage
* parenthesis cleanup near `GET_INFTABLE` usage
* fixup one `eventInf` usage
* parenthesis cleanup near `GET_EVENTINF` usage
* parenthesis cleanup near `Flags_GetEventChkInf` usage
* slight `z64save.h` formatting improvement
* Improve itemGetInf flags in z_bg_dy_yoseizo
* Questionable improvement in z_en_ge2
* Questionable improvement in z_en_daiku
* Questionable improvement in z_en_mu
* Run formatter
* Parentheses around `gSaveContext` macros arguments
* Move individual flags define to the end of z64save.h, and improve comments separating the groups
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* Rename variables and function
* Improve comment
* PR Suggestion
* PR Suggestions
* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`
* Oops, fixed that
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* Misc parameter cleanup
* More cleanup
* More cleanup
* ia4, more readable
* More comments
* PR Suggestion
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* Names for some view things
* Review: ORTHOGRAPHIC → ORTHO
* Review: dirty → dirtyFlags
* Review: Doc comment style
* Review: Define constants in terms of each other
* Review: Rename the ApplyToOverlay functions
* Update include/z64.h
Co-authored-by: fig02 <fig02srl@gmail.com>
* Review: Better View_LookAtInternal doc
* arg1 → mask
* View_LookAtInternal → View_LookAtUnsafe
* Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition
* sViewNotInitialized → sLogOnNextViewInit
* Remove VIEW_FORCE_ALL
* near/far → zNear/zFar
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* lookAt → at
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* near/far → zNear/zFar
* View_ApplyPerspective/Ortho: Remove from header instead of commenting
* lookAt → at
* Add fwd decls
* Fix external view->at accesses
* Missed these somehow
* lookAt → at
* Omit "Apply" in comments
* dirtyFlags → flags
* View_ApplyScissor → View_ApplyShrinkWindow
* Update src/code/z_view.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Misc documentation 1
* Add parentheses
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Move the parentheses to the right place
* `curByte`(2) -> `curChar`(2)
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Revert `isMaterialSet` boolean usage
* Fix misplaced line (how did that happen)
* Fixup
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* Restructure files, begin header restructure
* Format
* us2dex
* Fix parallel spelling
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer
* Uppercase hex, exception vector address defines
* Interrupt flags 1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Interrupt flags 2
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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* Add symbols, does NOT build OK
* parameter OK with syms
* Use `static` more and inline arrays
* wip docs
* Start on Interface_Draw, NOT OK yet
* rename variables since interface dev is weird
* nonmatching for now
* kaleido
* Update src/code/z_parameter.c
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Make most texture rectangles use shifts
* fix symbols for all interface things
* done with interface_draw for now
* Update z_parameter.c
* format files
* fix wrong function calls
* fix bss
* improvements in matching
* remove button enum for now
* (void)0 to fix warning
* make conditional look nicer
* fix
* fix wrong combiner
* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
* remove "HUD" naming
* review suggestions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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There is padding in 1.0 here, and rodata is also 16 bytes aligned at this point.
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