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2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-02-24Fixup includes (#2483)Dragorn421
2024-09-11[headers 14] libc64 headers (#2177)Dragorn421
* [headers 14] libc64 headers * bss * bss
2024-06-19Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)mzxrules
* split sys_math, sys_math3d, z_lib from global.h * suggestions * forgot this * more math stuff * nit fix * re-add ichain.h * resolve tharo's comments
2023-11-19Struct Returns (#1574)engineer124
* change args * PR Review * format
2022-10-15Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" ↵engineer124
Coordinates (#1407) * begin geo and sph docs * cleanup * cleanup * cleanup struct * PR suggestions * spacing
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
* Move binang utility macros out of angle conversion macros block * `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure) * Add `BINANG_TO_DEG` (unused by oot) (for completeness) * `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam) * Add `DEG_TO_BINANG` (unused by oot) (for completeness) * `RADF_TO_BINANG` -> `RAD_TO_BINANG` * `RADF_TO_DEGF` -> `RAD_TO_DEG` * Cleanup argument names in angle conversion macros * Format for angle macros changes * Run formatter * Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h * Remove `DEG_TO_BINANG`, `BINANG_TO_DEG` * Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG` * Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG` * run formatter * `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros * Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`" This reverts commit 5321647e5b2e3538ef25325f41399e1dd3984656.
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-12-26Consistent naming for Math_ functions (#542)petrie911
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
2020-12-06decompile z_camera (#398)krimtonz
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera * rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c * camera wip * rename some struct memebers, some decomp wip * pr updates * camera wip * name some fields in Camera Struct, being making sense of Camera_Update * Camera WIP * wip * wip * add z64camera.h header, begin creating CameraSetting macros * wip * wip * wip * wip * migrate camera bss to c * match a couple functions in db_camera * match some small db_camera functions * wip * migrate db_camera rodata, match a few functions * remote db_camera.rodata.s * match some of db_camera * identify types of some unknown data pieces * some small wip * Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs * add naming for a few more Camera struct members * wip * match func_80043F94 * Match Camera_Jump1 * document some of Camera_Jump1 * wip * match Camera_Jump3 * Match Camera_Update, FeelsAmazing * wip * wip * match Camera_SetParam * minor cleanup * wip * wip * match Camera_KeepOn0 * some documentation, modify some matching functions to match style of others. * match Camera_Demo1 * match camera_demo9 * document Camera_Demo1 and Camera_Demo9 * wip * Match camera_battle4 * match camera_unique2 * Match Camera_Unique3 * match camera_special6 * match Camera_Special5 * wip * document camera_special6 * naming updates * match camera_Unique1 * match Camera_Unique0 * wip * Match Camera_CalcUpFromPitchYawRoll * match func_80045508 * document Camera_Battle4 * document several camera functions, move camera data to separate file * rename phi/theta to pitch/yaw * wip * uniq9 wip * Camera_Unqiue9 OK * document Camera_Unique9 * name unk_160 in camera struct * wip * wip * minor updates * fix conflicts * wip * wip * Olib updates * wip * wip * rename most Math3D functions, few matches, documentation * wip * document most of math3d * wip * wip * wip * pr updates * Match Camera_Fixed4 * match func_80058E8C * pr updates * add missing comment block finalizer * Merge math3dupdates * match Camera_ChangeSetting * Match Camera_ChangeMode * match func_80058148 * Match Camera_Special9 * decompile the rest of camera data * match Camera_Demo5 * name a few camera functions in z_play * match func_80046CB4, some work on other fucntions * wip * impove some non matchings * fix function rename * match func_800588B4 * match Camera_Subj4 * wip * Camera_Demo3 matching, Camera_Battle1 big progress * Camera_Normal2 OK * wip * match Camera_Parallel1 * normalize some things across functions * match Camera_Normal1 * Match Camera_Normal3 * some cleanup * more cleanup * more cleanup , match Camera_CalcDefaultPitch * data formatting * Match Camera_Jump2 * document Camera_Jump2 * Match Camera_KeepOn3 * document some of Camera_KeepOn3 * improve some non_matchings * match func_80045C74 and func_800460A8 * code cleanup, documentation * match Camera_KeepOn1 * Match Camera_Subj3 * Match Camera_Battle1 * remove non_matching from func_80044adc and func_80046e20 * name several members of Battle1 * more documentation on Battle1 * cleanup * renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector * reorganize update structs, remove final references to params, remove CameraParams union * implement camera enums into player * Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player * remove non-global camera variables from variables.h * clean up some variable declarations * finish pr comment updates * fix some warnings * data formatting * finish commenting on data * delete unused asm * remove asm Co-authored-by: fig <fig02srl@gmail.com>
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-08-17Math3D and olib updates (#315)krimtonz
* wip * Olib updates * wip * wip * rename most Math3D functions, few matches, documentation * wip * document most of math3d * pr updates * pr updates * add missing comment block finalizer
2020-06-04rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)krimtonz
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c * pr updates