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Decompilation of The Legend of Zelda: Ocarina of Time
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z_parameter.c
Age
Commit message (
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Author
2020-09-18
Decompile Player (#387)
Roman971
2020-08-31
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-08-15
Match Interface_Update (#322)
Kelebek1
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-09
Decompile flg_set.c (#200)
Random
2020-05-29
En_Kz OK (#176)
fig02
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-08
Decompile sleep.c and printutils.c
Random
2020-04-05
Tidy up known render and combine modes
glank
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-24
Run formatter with changes
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-22
Add comments and macros to prevent match issues with formatting
Roman971
2020-03-17
First proper commit.
Jack Walker