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Decompilation of The Legend of Zelda: Ocarina of Time
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z_play.c
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Author
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-06-18
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-03-29
Fix various data issues in gc-eu-mq (#1921)
cadmic
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-02-01
z_play retail OK (#1688)
engineer124
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-08-13
Cleanup?: Use gotos in z_play for large else blocks (#1486)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2023-07-03
Documentation for skybox drawing (#1515)
Tharo
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2023-01-12
`EnHoll` docs (door-less transition between rooms) (#1419)
Dragorn421
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-26
Misc. small cam doc (#1461)
Dragorn421
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-04
Camera Flags (#1225)
engineer124
2022-11-26
Add skybox .h and cleanup, `SkyboxDraw_` -> `Skybox_` (#1435)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-13
TwoHeadArena and TwoHeadGfxArena docs (#1349)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-11-01
Some doc on env light settings (#1307)
Dragorn421
2022-10-16
Rename scene lists (#1344)
fig02
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-09-27
Rumble doc (#1375)
Tharo
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
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