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Decompilation of The Legend of Zelda: Ocarina of Time
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z_rcp.c
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Author
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-03-12
Doc player drawing (#1098)
Dragorn421
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-14
Make sSetupDLs a Gfx[][6] (#951)
petrie911
2021-08-08
EnMb documented (Moblins) (#861)
Dragorn421
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-14
Use `gDPSetScissor` more and fix a few gbi macros (#776)
Tharo
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-27
Decompile En_Mag (#406)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-08
Decompile shrink_window.c (#232)
Random
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-05
Tidy up known render and combine modes
glank
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker