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path: root/src/code/z_room.c
AgeCommit message (Expand)Author
2026-04-17Simplify or comment on the remaining complex render mode settings (#2713)Tharo
2026-03-22Document bug where fog factors are not restored upon switching back from S2DE...Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-08Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-26Fix iQue audio and line numbers (#2386)cadmic
2024-12-15Add macros for line number differences (#2365)fig02
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-09-04[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)cadmic
2024-08-24T() macro 3 (#2083)Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-01-29Retail `z_quake.c` and `z_room.c` OK (#1661)engineer124
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-19Struct Returns (#1574)engineer124
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2023-01-12`EnHoll` docs (door-less transition between rooms) (#1419)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-11-01Some doc on env light settings (#1307)Dragorn421
2022-10-16Rename scene lists (#1344)fig02
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-08-31Doc room drawing (#1283)Dragorn421
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-06-17Document Camera BgCamData (#1232)engineer124
2022-06-09Doc pass on scene & room headers (#1240)Dragorn421
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-04Name rsp ucodes and surrounding cleanup (#1166)Tharo
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
2022-02-27Doc misc 1 (#1160)Dragorn421
2021-12-07Cleanup more u32 being used as pointers. (#1052)louist103
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-01Document Camera Settings (#994)engineer124
2021-09-24EnWf OK and documented (#967)EllipticEllipsis
2021-09-20Match remaining z_room functions (#978)Synray