| Age | Commit message (Expand) | Author |
| 2026-04-17 | Simplify or comment on the remaining complex render mode settings (#2713) | Tharo |
| 2026-03-22 | Document bug where fog factors are not restored upon switching back from S2DE... | Tharo |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-04-26 | add array_count.h (#2514) | fig02 |
| 2025-04-24 | Use official macros for Physical Address conversion (#2511) | fig02 |
| 2025-04-23 | macros.h 1/?: `PRINTF` and `T` (#2509) | fig02 |
| 2025-02-19 | Reduce overlay dependencies on global.h (8) (#2478) | mzxrules |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-02-13 | Reduce overlay dependencies on global.h (6) (#2468) | mzxrules |
| 2025-02-08 | Rename gMtx(F)Clear to gIdentityMtx(F) (#2458) | mzxrules |
| 2025-01-08 | [iQue] Create/update macros for printing debug strings (#2398) | cadmic |
| 2024-12-26 | Fix iQue audio and line numbers (#2386) | cadmic |
| 2024-12-15 | Add macros for line number differences (#2365) | fig02 |
| 2024-10-09 | [ntsc-1.0/1.1] Match line numbers in debug strings (#2255) | cadmic |
| 2024-09-30 | [ntsc-1.0/1.1] Match "game engine" files (#2244) | cadmic |
| 2024-09-11 | Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA... | Dragorn421 |
| 2024-09-05 | Update Room Documentation (#2015) | mzxrules |
| 2024-09-05 | [ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127) | cadmic |
| 2024-09-04 | [ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117) | cadmic |
| 2024-08-24 | T() macro 3 (#2083) | Dragorn421 |
| 2024-08-14 | Generic actor params getters (#1359) | Tharo |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-01-29 | Retail `z_quake.c` and `z_room.c` OK (#1661) | engineer124 |
| 2024-01-12 | Replace most osSyncPrintf calls with PRINTF macro (#1598) | cadmic |
| 2024-01-09 | Create debug macros for common functions (#1597) | cadmic |
| 2023-11-19 | Struct Returns (#1574) | engineer124 |
| 2023-07-10 | Use intptr in most remaining code files (#1438) | Roman971 |
| 2023-01-12 | `EnHoll` docs (door-less transition between rooms) (#1419) | Dragorn421 |
| 2022-11-26 | Name scenes (scene enum, entrance enum, various identifiers) (#1343) | Dragorn421 |
| 2022-11-16 | More documentation for `z_std_dma.c` (#1415) | Tharo |
| 2022-11-01 | Rename `vt.h` to `terminal.h` (#1339) | Dragorn421 |
| 2022-11-01 | Some doc on env light settings (#1307) | Dragorn421 |
| 2022-10-16 | Rename scene lists (#1344) | fig02 |
| 2022-10-15 | Quake Documentation Pass (#1402) | engineer124 |
| 2022-08-31 | Doc room drawing (#1283) | Dragorn421 |
| 2022-07-31 | sceneNum -> sceneId (#1338) | Derek Hensley |
| 2022-06-17 | Document Camera BgCamData (#1232) | engineer124 |
| 2022-06-09 | Doc pass on scene & room headers (#1240) | Dragorn421 |
| 2022-06-03 | Add enum for setup dls and name `z_rcp.c` functions (#1196) | Dragorn421 |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-05-21 | Documentation pass on scene/room commands (#1226) | Dragorn421 |
| 2022-05-12 | Document Sub-Cameras (#989) | engineer124 |
| 2022-05-04 | Name rsp ucodes and surrounding cleanup (#1166) | Tharo |
| 2022-04-08 | Message Queues, Threads, and surroundings cleanup (#1178) | Tharo |
| 2022-02-27 | Doc misc 1 (#1160) | Dragorn421 |
| 2021-12-07 | Cleanup more u32 being used as pointers. (#1052) | louist103 |
| 2021-11-30 | Name the coordinate transformation matrices (#1042) | engineer124 |
| 2021-11-01 | Document Camera Settings (#994) | engineer124 |
| 2021-09-24 | EnWf OK and documented (#967) | EllipticEllipsis |
| 2021-09-20 | Match remaining z_room functions (#978) | Synray |