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Decompilation of The Legend of Zelda: Ocarina of Time
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z_scene_table.c
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Author
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-04-15
Set up gc-eu and match all code (#1938)
cadmic
2024-02-01
z_scene_table.c OK (#1691)
engineer124
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-06-15
Macros for `Entranceinfo.field` (#1270)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-31
Doc pass on scene draw configs: names (#1233)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-07
Cleanup `pad`'s in z_scene_table.c (#1215)
engineer124
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-02-27
Doc misc 1 (#1160)
Dragorn421
2022-02-20
Document Distortions from z_camera and z_view (#1102)
engineer124
2022-02-01
Implement the scene table with defines (#1128)
Roman971
2021-12-10
Doc dodongo's cavern stuff (#1019)
Dragorn421
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-11-08
Scene cleanups (#1002)
louist103
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-08-31
Cleanup symbols from undefined_syms.txt (2nd round) (#934)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-04
ovl_En_In OK (#545)
Tharo
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-25
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-09
Decompile z_oceff_wipe (#122)
Random
2020-04-22
Match sys_math.c and one in z_scene_table.c (#90)
JoshDuMan
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
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