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Decompilation of The Legend of Zelda: Ocarina of Time
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z_scene_table.c
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Author
2026-03-02
gc-eu-dbg OK (#2700)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-11-30
Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...
mracsys
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-06
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
cadmic
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-08-24
[ntsc-1.2] Match z_kaleido_debug.c, z_lmap_mark.c (#2077)
Dragorn421
2024-08-19
Match ntsc-1.2 z_scene_table.c (#2050)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-04-15
Set up gc-eu and match all code (#1938)
cadmic
2024-02-01
z_scene_table.c OK (#1691)
engineer124
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-06-15
Macros for `Entranceinfo.field` (#1270)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-31
Doc pass on scene draw configs: names (#1233)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-07
Cleanup `pad`'s in z_scene_table.c (#1215)
engineer124
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-02-27
Doc misc 1 (#1160)
Dragorn421
2022-02-20
Document Distortions from z_camera and z_view (#1102)
engineer124
2022-02-01
Implement the scene table with defines (#1128)
Roman971
2021-12-10
Doc dodongo's cavern stuff (#1019)
Dragorn421
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-11-08
Scene cleanups (#1002)
louist103
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-08-31
Cleanup symbols from undefined_syms.txt (2nd round) (#934)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
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