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path: root/src/code/z_scene_table.c
AgeCommit message (Expand)Author
2026-03-02gc-eu-dbg OK (#2700)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...mracsys
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-06Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)cadmic
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-08-24[ntsc-1.2] Match z_kaleido_debug.c, z_lmap_mark.c (#2077)Dragorn421
2024-08-19Match ntsc-1.2 z_scene_table.c (#2050)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal
2024-04-18Fix miscategorized scenes (#1946)cadmic
2024-04-15Set up gc-eu and match all code (#1938)cadmic
2024-02-01z_scene_table.c OK (#1691)engineer124
2024-01-16Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-26Document HREG debugging system (#1351)fig02
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-06-15Macros for `Entranceinfo.field` (#1270)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-05-31Doc pass on scene draw configs: names (#1233)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-20Environment documentation pass (#1115)fig02
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-05-07Cleanup `pad`'s in z_scene_table.c (#1215)engineer124
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-27Document Transition System (#1131)fig02
2022-02-27Doc misc 1 (#1160)Dragorn421
2022-02-20Document Distortions from z_camera and z_view (#1102)engineer124
2022-02-01Implement the scene table with defines (#1128)Roman971
2021-12-10Doc dodongo's cavern stuff (#1019)Dragorn421
2021-12-02boss_ganon (Ganondorf) OK (#1037)fig02
2021-11-08Scene cleanups (#1002)louist103
2021-09-20Decompile z_kankyo (#956)petrie911
2021-08-31Cleanup symbols from undefined_syms.txt (2nd round) (#934)Dragorn421
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103