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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2021-05-29
Match 2 more functions in z_eff_blure.c (#831)
Roman971
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-05-26
Improve z_jpeg documentation (#825)
Vijfhoek
2021-05-22
Small bgcheck documentation pass (#816)
mzxrules
2021-05-20
Remove some unused duplicated C files (#818)
Roman971
2021-05-08
Add scene macros (#792)
Anghelo Carvajal
2021-05-03
ViMode progress (#802)
Zach Banks
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-28
Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
Roman971
2021-04-27
Document BodyBreak (en_part, body part spawner) (#797)
fig02
2021-04-25
Set __FILE__ in asm_processor (#793)
zelda2774
2021-04-17
Volvagia (ovl_Boss_Fd) and related actors (#352)
petrie911
2021-04-15
Match func_800344BC and make func_8002FBAC equivalent (#778)
petrie911
2021-04-14
Use `gDPSetScissor` more and fix a few gbi macros (#776)
Tharo
2021-04-12
EnGoma OK (#770)
Synray
2021-04-12
Add near-matching decomped functions for SeqPlayer (#729)
MNGoldenEagle
2021-04-11
En_Horse OK (#554)
Synray
2021-04-10
Player animation offsets (#762)
EllipticEllipsis
2021-04-09
three more matches in BgJyaCobra (#758)
petrie911
2021-04-07
Match two functions in z_eff_blure (#764)
petrie911
2021-04-06
Match the last function in PreRender.c (#763)
Roman971
2021-04-05
Match the last 4 functions in sys_matrix.c (#761)
Roman971
2021-04-05
Match Sram_OpenSave from z_sram.c (#759)
Roman971
2021-04-05
Match the last function in z_skin_awb.c (#760)
Roman971
2021-04-05
named members of TitleCardContext (#749)
gamestabled
2021-04-04
Poe Objects (#743)
Tharo
2021-04-03
Gohma (ovl_Boss_Goma) (#397)
Dragorn421
2021-04-02
Misc objects problems (#748)
Anghelo Carvajal
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-29
"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
mzxrules
2021-03-28
code_80110450 (game over) OK* (#739)
fig02
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-03-28
bg_ice_shelter OK (#736)
fig02
2021-03-27
Finished decomp of code_800F7260 (1 non-matching) (#733)
petrie911
2021-03-20
PreRender decomped and equivalent (one small non-matching) (#723)
petrie911
2021-02-24
lifemeter fixes (#709)
Zelllll
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-15
En_Ba OK (#700)
AdamKiddle
2021-02-15
Armos and object_am OK (#652)
fig02
2021-02-15
z_play.c OK (#701)
Synray
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-13
Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697)
louist103
2021-02-12
Decompile en_sw (#679)
krimtonz
2021-02-12
gameplay_dangeon_keep (#665)
fig02
2021-02-12
Minor z_bgcheck documentation fixes (#675)
mzxrules
2021-02-12
Make func_800C213C match original ROM (#678)
Chris Teague
2021-02-12
All* Get Item objects decompiled (#668)
Tharo
2021-02-12
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
petrie911
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
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