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Decompilation of The Legend of Zelda: Ocarina of Time
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Commit message (
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Author
2021-08-05
I did it (#888)
petrie911
2021-08-04
Fix some issues in the vr_box non matching (#887)
Roman971
2021-08-04
Item00 BSS OK (#881)
louist103
2021-08-04
Mark func_800DC910 as NON_EQUIVALENT (#882)
louist103
2021-08-01
Stalfos (en_test) OK and object_sk2 documented (#868)
fig02
2021-08-01
convert remaining RGB5a1 to RGBA16 (#879)
louist103
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-07-27
Audio WIP (#836)
krimtonz
2021-07-28
Match Interface_Draw (z_parameter OK) (#876)
engineer124
2021-07-26
db_camera (#842)
Random
2021-07-04
Change PreRenderContext to just be PreRender (#862)
Zelllll
2021-07-04
Some progress on z_vr_box.c (#838)
Tharo
2021-07-04
z_En_Ossan and dependencies (#824)
mzxrules
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-06-19
Match Math3D_LineSegMakePerpLineSeg (#854)
Synray
2021-06-17
Match Camera_PrintSettings (z_camera OK) (#853)
engineer124
2021-06-15
Migrate .bss for fault drawer and .data for item00 (#823)
louist103
2021-06-15
Interface improvements (#822)
Zelllll
2021-06-14
Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)
Anghelo Carvajal
2021-06-03
Improve Audio_SequencePlayerProcessSequence (#844)
zelda2774
2021-06-01
Match Jpeg_Decode (z_jpeg.c OK) (#839)
Roman971
2021-06-01
z_sram OK (#834)
Zelllll
2021-05-30
"Decompile" more objects. (#784)
louist103
2021-05-29
Match ViMode_Configure (z_vimode.c OK) (#830)
Roman971
2021-05-29
Match 2 more functions in z_eff_blure.c (#831)
Roman971
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-05-26
Improve z_jpeg documentation (#825)
Vijfhoek
2021-05-22
Small bgcheck documentation pass (#816)
mzxrules
2021-05-20
Remove some unused duplicated C files (#818)
Roman971
2021-05-08
Add scene macros (#792)
Anghelo Carvajal
2021-05-03
ViMode progress (#802)
Zach Banks
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-28
Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
Roman971
2021-04-27
Document BodyBreak (en_part, body part spawner) (#797)
fig02
2021-04-25
Set __FILE__ in asm_processor (#793)
zelda2774
2021-04-17
Volvagia (ovl_Boss_Fd) and related actors (#352)
petrie911
2021-04-15
Match func_800344BC and make func_8002FBAC equivalent (#778)
petrie911
2021-04-14
Use `gDPSetScissor` more and fix a few gbi macros (#776)
Tharo
2021-04-12
EnGoma OK (#770)
Synray
2021-04-12
Add near-matching decomped functions for SeqPlayer (#729)
MNGoldenEagle
2021-04-11
En_Horse OK (#554)
Synray
2021-04-10
Player animation offsets (#762)
EllipticEllipsis
2021-04-09
three more matches in BgJyaCobra (#758)
petrie911
2021-04-07
Match two functions in z_eff_blure (#764)
petrie911
2021-04-06
Match the last function in PreRender.c (#763)
Roman971
2021-04-05
Match the last 4 functions in sys_matrix.c (#761)
Roman971
2021-04-05
Match Sram_OpenSave from z_sram.c (#759)
Roman971
2021-04-05
Match the last function in z_skin_awb.c (#760)
Roman971
2021-04-05
named members of TitleCardContext (#749)
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