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AgeCommit message (Expand)Author
2021-08-05I did it (#888)petrie911
2021-08-04Fix some issues in the vr_box non matching (#887)Roman971
2021-08-04Item00 BSS OK (#881)louist103
2021-08-04Mark func_800DC910 as NON_EQUIVALENT (#882)louist103
2021-08-01Stalfos (en_test) OK and object_sk2 documented (#868)fig02
2021-08-01convert remaining RGB5a1 to RGBA16 (#879)louist103
2021-07-28z_en_ko OK (#869)mzxrules
2021-07-27Audio WIP (#836)krimtonz
2021-07-28Match Interface_Draw (z_parameter OK) (#876)engineer124
2021-07-26db_camera (#842)Random
2021-07-04Change PreRenderContext to just be PreRender (#862)Zelllll
2021-07-04Some progress on z_vr_box.c (#838)Tharo
2021-07-04z_En_Ossan and dependencies (#824)mzxrules
2021-06-22Some actor.c docs (in preparation for en_test) (#820)fig02
2021-06-19Match Math3D_LineSegMakePerpLineSeg (#854)Synray
2021-06-17Match Camera_PrintSettings (z_camera OK) (#853)engineer124
2021-06-15Migrate .bss for fault drawer and .data for item00 (#823)louist103
2021-06-15Interface improvements (#822)Zelllll
2021-06-14Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)Anghelo Carvajal
2021-06-03Improve Audio_SequencePlayerProcessSequence (#844)zelda2774
2021-06-01Match Jpeg_Decode (z_jpeg.c OK) (#839)Roman971
2021-06-01z_sram OK (#834)Zelllll
2021-05-30"Decompile" more objects. (#784)louist103
2021-05-29Match ViMode_Configure (z_vimode.c OK) (#830)Roman971
2021-05-29Match 2 more functions in z_eff_blure.c (#831)Roman971
2021-05-26Decompile a bunch of objects (#603)louist103
2021-05-26Improve z_jpeg documentation (#825)Vijfhoek
2021-05-22Small bgcheck documentation pass (#816)mzxrules
2021-05-20Remove some unused duplicated C files (#818)Roman971
2021-05-08Add scene macros (#792)Anghelo Carvajal
2021-05-03ViMode progress (#802)Zach Banks
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
2021-04-28Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)Roman971
2021-04-27Document BodyBreak (en_part, body part spawner) (#797)fig02
2021-04-25Set __FILE__ in asm_processor (#793)zelda2774
2021-04-17Volvagia (ovl_Boss_Fd) and related actors (#352)petrie911
2021-04-15Match func_800344BC and make func_8002FBAC equivalent (#778)petrie911
2021-04-14Use `gDPSetScissor` more and fix a few gbi macros (#776)Tharo
2021-04-12EnGoma OK (#770)Synray
2021-04-12Add near-matching decomped functions for SeqPlayer (#729)MNGoldenEagle
2021-04-11En_Horse OK (#554)Synray
2021-04-10Player animation offsets (#762)EllipticEllipsis
2021-04-09three more matches in BgJyaCobra (#758)petrie911
2021-04-07Match two functions in z_eff_blure (#764)petrie911
2021-04-06Match the last function in PreRender.c (#763)Roman971
2021-04-05Match the last 4 functions in sys_matrix.c (#761)Roman971
2021-04-05Match Sram_OpenSave from z_sram.c (#759)Roman971
2021-04-05Match the last function in z_skin_awb.c (#760)Roman971
2021-04-05named members of TitleCardContext (#749)gamestabled