| Age | Commit message (Collapse) | Author |
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* Macro-ify access to pauseCtx->playerSegment regions.
Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.
* Add clarifications for gameplay_keep details
* Uniform macro name for the render texture
* Comment
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* Pause docs: "InfoPanel" quads
* bss
* rename infoPanelVtx to decorVtx
* rename to uiOverlayVtx / UI_OVERLAY_QUAD_
* fixup
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* doc `KaleidoScope_SetCursorPos`
* doc bug in `KaleidoScope_DrawWorldMap`
* fix anonymous enum
* `D_808321A8` -> `sSavedButtonStatus`
* s16 decimal for `sVtxPageMapDungeonQuads``X/Y/Width/Height`
* Use `LANGUAGE_` enum for indexing language-indexed regs
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`SFX_PLAY_AT_POS` (#2633)
* Add `SFX_PLAY_CENTERED`
* Add `SFX_PLAY_AT_POS`
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* Pause doc: DrawInfoPanel textures
* plural Widths
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Document kaleido debug menu
* Fix BSS
* bss
* Address reviews
* bss
* add #pragma increment_block_number to z_parameter and let CI do its thing
* bss
* buffer -> digitBuf
* reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line
* rename to KaleidoScope_DrawInventoryEditor
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* T() mm2, niw, file_choose, file_nameset, kaleido_equipment, kaleido_item
* T() girla, ossan, xc
* review
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* T() macro in various overlays
* revert problematic T() in mir_ray
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* cp extracted/PAL_VERSION/... assets/...
* make NTSC compatible
* include cleanup
* progress
* progress2
* format
* comments
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* [Pause menu docs] Equipment page
* final name
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* wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static
* use variables from config.yml for gMtxClear and sShadowTex addresses
* Write source with static for overlays using `HACK_IS_STATIC_ON` hack
* gc-eu-mq-dbg OK from clean with `make setup && make`
* implement more skeleton-related types, cleanups, fixups
* fix extracted data to no longer produce compilation warnings
* implement more of RoomShapeImage types
* yeet XmlPath from ExternalFile usage
* Implement PlayerAnimationDataResource (link_animetion data)
* fix csdis CS_TIME extra arg
* dmadata file names no longer hardcoded for gc-eu-mq-dbg
* ntsc-1.0 OK
* xml fixes
* slightly improve standard output
* rm extract_assets.py
* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)
* handle dependencies between xmls
* introduce RawPointers xml attribute to ignore specific pointers and keep them raw
* add tools/extract_assets.sh
* fixups
* only extract if xmls changed or if -f (force) is used
* fixups, gc-eu OK
* all versions OK
* check attributes of xml resources elements
* Implement legacy skelanime resources
* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin
* implement JFIFResource
* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg
* Makefile: Add rules to build .png, .bin and .jpg in assets/ too
* start writing actual docs
* extract sTransCircleDL and sTransWipeDL
* misc cleanup/fixes, pygfxd 1.0.3
* refactor CDataExt.set_write callback args to use a dataclass
* Move {} to in-source
* misc
* more progress on spec
* fix missing braces in n64dd_error_textures.c
* finish xml spec doc
* assets xmls fixes
* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists
* handle hackmode_syotes_room, fix compile
* C build_from_png
* rm tools/assets/bin2c
* rm ZAPD
* format
* remove rule to generate dmadata_table.py
* CC0 license (and some import cleanup)
* dont try to build zapd (rmd)
* simplify palettes with single user (ci images with a non-shared palette)
* add docs on how images are handled
* bss
* allow -j N
* fix n64texconv python bindings memory management
* move -j at the end of calling extraction script
* with -j, update last_extracts.json as each job completes rather than only if all complete
* make interrupting less jank by making child processes ignore sigint
* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`
* `multiprocessing.get_context("fork")`
* import rich, except ImportError s
* fix optional rich usage
* .bss
* .bss
* .bss
* assets extraction: -j -> -j$(N_THREADS)
* .bss
* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME
* 0XHEX -> 0xHEX
* fix bss
* Proper includes for assets
mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better
* rm z64.h
* rm z64.h take two
* bss
* Make .u64 suffix for pngs optional
* fixup: rm .u64 suffix from n64dd image paths
* Remove elemtype suffixes from .bin and .jpg files
* Update images.md
* some build_from_png cleanup, more error handling, comments
* Handle skybox textures
Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures
* fixup for older python
* improve collision output some
* fully use SURFACETYPE[01] macros in writing extracted surface types
* use WATERBOX_PROPERTIES in extracted waterboxes
* some SceneCommandsResource cleanup
* format EnvLightSettingsList output
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* split out various macros
* fix
* fix2
* fix dw
* libc path
* fix macro
* does this fix bss
* fix bss
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
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except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
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* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
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* make headers for gamestates
* fixes
* fixes 2
* bss
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
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* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
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* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "e8543312d"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "e8543312d"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* ique-cn OK
* Review suggestions
* Most suggestions
* git subrepo pull tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "81595ed1c"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "81595ed1c"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* Fix other versions
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* Reduce actor dependencies on global.h
* move dependency on z64play.h into the .c files
* add some missing dependencies
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* [iQue] Match ovl_kaleido_scope
* Add bug comment for OOB reads
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Preemptively fix merge conflicts
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Match remaining libultra/os files
* Align box id macros
* Fix bss, format
* Fix BSS
* Clarify some comments
* More bug comment
* Comment
* Fix BSS
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* Simplify most event flags
* EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES
* Add missing index numbers
* pr suggestions
* Clean up INGO_RACE flags
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
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* Use debug macros even in N64-only code
* Use UNK_FILE/UNK_LINE instead
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* [document] `enum PauseState`, game over parts
* apply Jenkins fixes (automatic code formatting)
also, as previously, i've rerun the "make" to check integrity
* add `PAUSE_STATE_GAME_OVER_*` comments
in case it helps to rename them later, if the need ever arises
* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments
also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`
temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here
* remove redundant comments
https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667
* apply PR naming suggestions
reverified with
> `check_format.py ...`
> `make ...`
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* use missed reg macros
* do action indexing cleanup
* misc
* doc fixup ish in KaleidoScope_SetPageVertices
* newline_police
* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
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* doc item page cursor movement
* review
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* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI
* bss fixes from Jenkins
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* Pause doc: Item page quads
* format
* rm AMMO_{FIRST,MAX,LAST}, _UNITS -> _ONES
* add back ITEM_QUAD_AMMO_FIRST (oops)
* units -> ones (continued)
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* Pause docs: Quest quads
* `QUAD_QUEST_` -> `QUEST_QUAD_`
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* Pause docs: Songs playback
* `VREG(21-25)` -> `VREG(21) to VREG(25)`
* comments on quest-song related main states
* make `sPlayedSongBtns` `+1`-sized to account for trailing INVALID button note in a 8-btn-notes song
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* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)
* review
* format
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* [PAL N64] Miscellaneous changes
* Reword comment
Co-authored-by: fig02 <fig02srl@gmail.com>
* glitch -> Glitch
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
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* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
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* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
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