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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-05-23
T() macro in overlays 3 (#2532)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-05-12
AVOID_UB: FileSelect_LoadGame out of bounds `gBitFlags[-1]` (#2527)
Dragorn421
2025-05-05
C23 Compatibility (#2525)
Tharo
2025-05-01
Update z_magic_fire rectangle to be based on screen size (#2521)
GhostlyDark
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
2025-03-26
Fix some hardcoded sfx ids (#2496)
Tharo
2025-03-26
T() macro in overlays 1 (#2486)
Dragorn421
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Use "entry" terminology in map select (#2479)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-02-14
Cleanup colliders 3 (#2467)
Dragorn421
2025-02-14
Identify some unaccounted and blob asset data (#1953)
cadmic
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-11
Polish up docs on EnDaiku and EnDaikuKakariko (#2463)
Dragorn421
2025-02-10
Cleanup colliders struct members 1 (#2462)
Dragorn421
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-02-08
Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-29
[iQue] Match z_file_copy_erase (#2447)
cadmic
2025-01-28
[iQue] Match z_fishing (#2445)
cadmic
2025-01-27
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
mzxrules
2025-01-27
Reduce overlay dependencies on global.h (2) (#2442)
mzxrules
2025-01-24
[iQue] Match z_en_mag (#2439)
cadmic
2025-01-24
[iQue] Unify file select actionButtonAlpha and confirmButtonAlpha (#2436)
cadmic
2025-01-24
Create headers for some libu64 files (#2440)
mzxrules
2025-01-23
Reduce overlay dependencies on global.h (1) (#2438)
mzxrules
2025-01-21
[iQue] Import libultra audio library files (#2433)
Tharo
2025-01-19
[iQue] Match z_actor (#2431)
cadmic
2025-01-17
Restructure event flags in z64save.h (4/?): Haggling Townsfolk (#2395)
mzxrules
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