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AgeCommit message (Expand)Author
2025-05-18New assets system (#2481)Dragorn421
2025-05-12AVOID_UB: FileSelect_LoadGame out of bounds `gBitFlags[-1]` (#2527)Dragorn421
2025-05-05C23 Compatibility (#2525)Tharo
2025-05-02Fix game.c typo (#2523)GhostlyDark
2025-05-02Audio internal lib: Merge dcache.c and aisetnextbuf.c into os.c (#2522)fig02
2025-05-01Restructure audio source files (#2520)fig02
2025-05-01Update z_magic_fire rectangle to be based on screen size (#2521)GhostlyDark
2025-04-30Audio Internal Library: Document original function names from Animal Crossing...fig02
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-23cleanup z64h (#2510)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-04-02system_heap -> runtime (#2500)fig02
2025-03-28Rename absf to fabsf (#2499)Tharo
2025-03-27SoundMode -> SoundOutputMode (#2475)fig02
2025-03-27T() macro in overlays 2 (#2487)Dragorn421
2025-03-27Make the rounding mode setting explicit in osInitialize (#2497)Tharo
2025-03-26Fix some hardcoded sfx ids (#2496)Tharo
2025-03-26Move skin unused bss to rumble (#2495)Derek Hensley
2025-03-26Some functions.h and variables.h work (#2491)fig02
2025-03-26T() macro in overlays 1 (#2486)Dragorn421
2025-03-01Unbreak gcc builds (#2493)Tharo
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Fixup includes (#2483)Dragorn421
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-23Macroify MML opcodes (#2485)Dragorn421
2025-02-22Clean out z64.h (#2484)fig02
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Use "entry" terminology in map select (#2479)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-15fix assembly warning in normalize.s (#2473)Dragorn421
2025-02-15Use enums for settings in SRAM header (#2429)cadmic
2025-02-14Cleanup colliders 3 (#2467)Dragorn421
2025-02-14Document `sSceneInitLetterboxTimer` (#2469)fig02
2025-02-14Identify some unaccounted and blob asset data (#1953)cadmic
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-12Cleanup colliders struct members 2 (#2465)Dragorn421
2025-02-11Name Actor_DrawAll (#2464)fig02
2025-02-11Polish up docs on EnDaiku and EnDaikuKakariko (#2463)Dragorn421
2025-02-10Cleanup colliders struct members 1 (#2462)Dragorn421