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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-05-18
New assets system (#2481)
Dragorn421
2025-05-12
AVOID_UB: FileSelect_LoadGame out of bounds `gBitFlags[-1]` (#2527)
Dragorn421
2025-05-05
C23 Compatibility (#2525)
Tharo
2025-05-02
Fix game.c typo (#2523)
GhostlyDark
2025-05-02
Audio internal lib: Merge dcache.c and aisetnextbuf.c into os.c (#2522)
fig02
2025-05-01
Restructure audio source files (#2520)
fig02
2025-05-01
Update z_magic_fire rectangle to be based on screen size (#2521)
GhostlyDark
2025-04-30
Audio Internal Library: Document original function names from Animal Crossing...
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-23
cleanup z64h (#2510)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-04-02
system_heap -> runtime (#2500)
fig02
2025-03-28
Rename absf to fabsf (#2499)
Tharo
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
2025-03-27
Make the rounding mode setting explicit in osInitialize (#2497)
Tharo
2025-03-26
Fix some hardcoded sfx ids (#2496)
Tharo
2025-03-26
Move skin unused bss to rumble (#2495)
Derek Hensley
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-03-26
T() macro in overlays 1 (#2486)
Dragorn421
2025-03-01
Unbreak gcc builds (#2493)
Tharo
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Fixup includes (#2483)
Dragorn421
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-23
Macroify MML opcodes (#2485)
Dragorn421
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Use "entry" terminology in map select (#2479)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-15
fix assembly warning in normalize.s (#2473)
Dragorn421
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-02-14
Cleanup colliders 3 (#2467)
Dragorn421
2025-02-14
Document `sSceneInitLetterboxTimer` (#2469)
fig02
2025-02-14
Identify some unaccounted and blob asset data (#1953)
cadmic
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-11
Name Actor_DrawAll (#2464)
fig02
2025-02-11
Polish up docs on EnDaiku and EnDaikuKakariko (#2463)
Dragorn421
2025-02-10
Cleanup colliders struct members 1 (#2462)
Dragorn421
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