| Age | Commit message (Collapse) | Author |
|
* Clean up EVENTCHKINF for Carpenters
* hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
|
|
|
|
* Set up iQue disassembly
* Label libultra vimodes
* Format
* skapi.c -> skapi.s
* Fix AudioDebug functions
* Group D_80134488 with fp.s in disassembly
* Label boot bss
* Add bss split for siacs
|
|
* Move D_80134488 from system_heap.c to fp.s
* Add declarations
* Fix bss
|
|
* Simplify most event flags
* EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES
* Add missing index numbers
* pr suggestions
* Clean up INGO_RACE flags
|
|
* Set up build system for ique-cn
* Fix size of fbdemo_circle assets
* Treat iQue as NTSC and Use "NES" for Chinese text
* Revert z_kanfont
|
|
qualify them as const and incrementally link instead (#2381)
|
|
* document z_horse.h
* .bss
* suggestions and more comments
* bss
* INGORACE -> INGO_RACE
* format header macros
* FIx incorrect type comparision
* EnInMode -> EnInStartMode
* R_EXITED_SCENE_RIDING_HORSE
|
|
|
|
|
|
* name cs from master sword & deku tree actors
* review 1
* review 2
* choice declined/accepted renames
* review 3
* updated comment about the ms reveal flag
|
|
|
|
* name cs from remaining actors
* small change for consistency
* review
|
|
|
|
* initial work, think I got all of them
* cleanup line_numbers.h
* fix gc-eu-mq-dbg
* fix matching problems
* remove old lines
* format
* missed some stuff
* comment fixes
* other
* review changes
|
|
* name cs from graveyard, meadow and lake hylia
* `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
|
|
|
|
(#2361)
* name cs from dungeons
* review
|
|
defines in libultra instead of PLATFORM defines (#2353)
* Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines
* MAJOR+MINOR versions -> VERSION+PATCH, stringify build defines in makefile, let the libultra version determine the OPTFLAGS for libultra files
* Clang format moment
* Remove LIBULTRA_VERSION_ID, tweak OS_VERSION and libultra version definitions
* Better fix for formatting problems
|
|
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
|
|
* name cs from ranch
* fixed llr credits cs dest part 5 and 6 being inverted
* format
|
|
City) (#2356)
* name cs from gerudo fortress, dmc and goron city
* format and updated comment about the darunia dancing cutscene
* review 2
|
|
* document culling
* format
* depth -> distance
* format
* var name
* new graph link
* rephrase actor flags
* tharo's comments + some more tweaks
* is this causing the problem?
* change wording
* cant scope the temp
* format
* dragorn review
* bad merge
* player -> camera in descriptions
* more its
* cadmic review
* goddamn it why do i have that habit
* projected
|
|
* Rename EVENTCHKINF flags for payments to Happy Mask salesman
* Tweak renames
|
|
* named kokiri forest cutscenes (and related parts)
* added missing pal n64 names (and changes in code)
* removed unneeded comments
* add kokiri forest duplicates from spirit temple
* review 1
* review 2 (+ build fix)
|
|
* Rename item get flags for Forest Stage upgrades
* Fix Jenkins build error
* Document shared flag bug
* Rename shared flag
* Massive documenting comments
* GDI - remove one trailing whitespace
|
|
* Rename EVENTCHKINF_69
* Rename CS flag
|
|
* Renamed EVENTCHKINF_3C
* Renamed to Nabooru Knuckle
* Format for Jenkins
|
|
* Rename "temp" variables in Adult Ruto functions
* Change to yaw
|
|
|
|
* Renamed EVENTCHKINF_33
* Rename: Gave letter to King Zora
|
|
* Rename EVENTCHKINF_4D
* Second rename
|
|
* Document `func_80AAA250`
new name: `EnMd_ReverseAnimation`
* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`
* Document `struct EnMd` fields (and functions)
the list:
* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`
* Document `func_80AAB158`
new name: `EnMd_UpdateTalking`
* Document `func_80034DD4` @ `z_actor.c`
new name: `Actor_SmoothStep_Attention`
* Document `func_80AAB5A4`
new name: `EnMd_SmoothStep_Attention`
* Document Mido's action functions
the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`
* rename flag `temp2` -> `canUpdateTalking`
* (re)document Mido's animations
via blender and fast64
* marginally improve comments
* marginally improve comments
* actually, yes, let's name action functions as such
* Document eye textures as an enum
to clarify for `EnMd_UpdateEyes`
* rename `eyeIdx` -> `eyeTexIndex`
Mido has two eyes and different textures for them
* Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
* ugh, and fix a typo with blinking
rushing is no good
* drop the `Action` suffix
https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
* rename animation states as sequences
https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923
* `func_80034DD4` -> `Actor_FadeInOut`
https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267
* rename animation states as sequences
a continuation of b11a9e9942e1725824e54099f84085ff2165e854
* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`
https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475
* clarify a comment
* Document `actor.params` bits allocation
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
|
|
* Add names for Medallion cutscene data
* Rename to Cs at end
|
|
|
|
* Rename code_80069420.c -> z_memory.c
* z_memory -> z_memory_utils
|
|
* Rename code_800BB0A0.c -> z_camera_spline.c
* z_camera_spline -> z_cutscene_spline
|
|
|
|
* document player params
* better bgcamindex comment
* cant use -1 for condition
* fix match
* define for default bgcam
* doesnt work
* matches
* better comment
|
|
* Name Sleeping Waterfall state machine function
* Rename function, second iteration
|
|
|
|
* Replaced EVENTCHKINF_4E
* Add "set but unused" comment
Co-authored-by: mzxrules <mzxrules@gmail.com>
---------
Co-authored-by: mzxrules <mzxrules@gmail.com>
|
|
* Rename EVENTCHKINF_02
* Rename to EVENTCHKINF_MIDO_DENIED_DEKU_TREE_ACCESS
|
|
* Renamed EVENTCHKINF_3A
* Remove redundant comment
|
|
|
|
* Rename and document Adult Ruto functions
* Rename struct fields also
* Add enums for Ruto actions and draw configs
* Proper name for Water Medallion cutscene data
* Suggested changes
* More suggested changes
* Bring back naming consistency
* Better documentation for EnRu2_CheckWaterMedallionCutscene
Co-authored-by: fig02 <fig02srl@gmail.com>
* Renaming suggestions
* Rename EnRu2_AccelerateUp
* Revert macros
* Actually, fix macros
* Remove extra blank line
* Rename macros with GET
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
|
|
|
|
* rename CS_BEGIN_CUTSCENE and CS_END
* matching
* naming consistency for END command, improved comments
* remove CS_CMD_NONE
Co-authored-by: mzxrules <mzxrules@gmail.com>
* remove comma from end of enum
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "c04562d30"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "c04562d30"
git-subrepo:
version: "0.4.9"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "cce3d93"
---------
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
|
|
* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
|
|
* cleanup
* more
* fix floats
|