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Decompilation of The Legend of Zelda: The Minish Cap
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objectA8.c
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2025-03-09
cleanup headers
Henny022p
2025-03-09
name flag fields in structs
Henny022p
2024-01-01
gustjar player fields
theo3
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-28
clean up linkAnimation.c
theo3
2023-07-31
Create new entity structs for Objects
octorock
2022-08-08
Various documentations
Tal Hayon
2022-07-25
Rename objects
octorock
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-06-21
Even more
Elliptic Ellipsis
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-02-27
Decompile Whirlwind
octorock
2022-02-27
Use hitbox header
octorock
2022-02-18
Decompile ObjectA8
octorock
2022-01-04
sort out functions.h
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-11-12
remove redundant unions
theo3
2021-03-09
big cleanup part 1
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-15
start bird.c
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-07-13
add subdirs
theo3