| Age | Commit message (Collapse) | Author |
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* J3DGraphBase debug
* J3DGraphAnimator debug
* J3DGraphLoader debug
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* move math to cmath
* replace stdarg to cstdarg
* change stdint to stdint.h
* minor fixes
* change stdio to cstdio
* change stdlib to stdlib
* renamed ctype to cctype
* fix missing argument for UNSET_FLAG
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(#3014)
* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
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* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
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* JAUSectionHeap OK
* Slightly improve d_camera weak func order (12 -> 10)
* Minor d_a_alink fixes
* weak_order_diff.py: Change to take source file as cli argument instead of .o file
For cli autocompletion to work.
* Reorganize J3D structs (no change in weak order)
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* J3D debug work
* Clean up JSystem GXColor ctors, remove a couple fakematches
* Update symbols.txt
* Fix res include syntax
* Remove fakematch that isn't necessary anymore
* Fix some Shield regressions
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* Fix const loop invariant issues by defining explicit operator= for structs
* Fix J2DMatBlock weak func order
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
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* Fix debug build
* Add more J3D_ASSERTs
* Move J3DShapeMtx to correct header for assert
* Add VSCode task for ninja changes_all
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* JKernel and JStudio cleanup
* JMessage cleanup
* JAudio cleanup
* JASBNKParser work
* functionvalue work
* fvb work
* J2D and J3D cleanup
* steal from tww
* J2DPictureEx mostly done
* fix build
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* object-id 100% on debug
Can't be linked due to .text alignment issues?
* J3DMaterialFactory and J3DMaterialFactory_v21 OK
* Match dKy_bg_MAxx_proc
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
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* Work on d_resorce
* Work on d_a_tag_TWgate
* Work on d_meter_map
* d_tresure OK
* Work on d_vibration
* Work on d_a_npc
* Work on d_a_npc
* Work on d_a_npc
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* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
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* decompctx - try without shiftjis and write utf8 as output
* Do some work on f_op_actor_mng
* Remove duplicated includes
* Add fopAcM_setEffectMtx
* Match dShopSystem_searchCameraActor
* fopAcM_setEffectMtx now matches with literals
* Remove unnecessary inline in headers
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* d_eye_hl / d_kankyo_wether wip
* more d_kankyo_wether + format
* remove asm
* some d_kankyo wip
* fix dccs vtable
* some m_Do_graphic / d_meter2_draw work
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* more simple J2D/J3D funcs
* JPABaseShape constructor
* fmt
Co-authored-by: lepelog <25211966+lepelog@users.noreply.github.com>
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* setup j3d classes
* remove asm
* fixes
* fix newDifferedDisplayList
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